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Community
General Tabletop Discussion
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Rethinking Skills and Ability Modifiers
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<blockquote data-quote="Quickleaf" data-source="post: 1950368" data-attributes="member: 20323"><p>Another thread got me thinking about an old project I began...</p><p></p><p>In the core rules, each skill is tied to an ability score. This assumes the most common circumstances, but let's face it, adventurers often get into rare and extraordinary situations. So, as a GM I encourage a PC to apply *any* situation-appropriate ability score to their skill. Here are a few examples of what this looks like...</p><p></p><p><strong>Awareness</strong> (Search, Spot, and Listen combined)</p><p>Awareness (Str) = Searching from an awkward position that requires physical exertion in order to maintain</p><p>Awareness (Dex) = Aiming at an opponent hidden behind cover while wielding a bow (hand-eye coordination)</p><p>Awareness (Con) = Gauging another’s state of health, understanding the nature of an affliction that has you’re subject to, on watch duty for extended hours</p><p>Awareness (Int) = Understanding whispered voices, counting the number of people in a group, reading lips, consciously searching for something (a trap, footprint, etc)</p><p>Awareness (Wis) = Noticing someone hidden, watch duty</p><p>Awareness (Cha) = Getting in touch with a contact who is a spy or otherwise has access to privileged information that you want</p><p></p><p><strong>Stealth</strong> (Hide and Move Silently combined)</p><p>Stealth (Str) = Sneaking while dragging a heavy body across the floor</p><p>Stealth (Dex) = Sneaking above the guards by rooftop</p><p>Stealth (Con) = Sneaking up on someone in the midst of a poison gas cloud</p><p>Stealth (Int) = Determining if you know about a particular hiding spot, attempting to sneak in a particularly cunning way</p><p>Stealth (Wis) = Choosing the right person in a crowd to sneak up upon</p><p>Stealth (Cha) = Getting in touch with a contact who can smuggle you out of the city in the back of his wagon</p><p></p><p><strong>Survival</strong></p><p>Survival (Str) = Pulling yourself out of quicksand</p><p>Survival (Dex) = Navigate your way through a bog or other difficult terrain</p><p>Survival (Con) = Persevere through a storm, move overland while foraging and hunting, enduring harsh environments</p><p>Survival (Int) = knowledge of various shelters, terrain hazards, identifying tracks</p><p>Survival (Wis) = Find safe food and water sources in the wild, keep from getting lost, predicting the weather</p><p>Survival (Cha) = Getting in touch with a contact who is a tracker, helping allies to survive a difficult environment through force of personality</p></blockquote><p></p>
[QUOTE="Quickleaf, post: 1950368, member: 20323"] Another thread got me thinking about an old project I began... In the core rules, each skill is tied to an ability score. This assumes the most common circumstances, but let's face it, adventurers often get into rare and extraordinary situations. So, as a GM I encourage a PC to apply *any* situation-appropriate ability score to their skill. Here are a few examples of what this looks like... [B]Awareness[/B] (Search, Spot, and Listen combined) Awareness (Str) = Searching from an awkward position that requires physical exertion in order to maintain Awareness (Dex) = Aiming at an opponent hidden behind cover while wielding a bow (hand-eye coordination) Awareness (Con) = Gauging another’s state of health, understanding the nature of an affliction that has you’re subject to, on watch duty for extended hours Awareness (Int) = Understanding whispered voices, counting the number of people in a group, reading lips, consciously searching for something (a trap, footprint, etc) Awareness (Wis) = Noticing someone hidden, watch duty Awareness (Cha) = Getting in touch with a contact who is a spy or otherwise has access to privileged information that you want [B]Stealth[/B] (Hide and Move Silently combined) Stealth (Str) = Sneaking while dragging a heavy body across the floor Stealth (Dex) = Sneaking above the guards by rooftop Stealth (Con) = Sneaking up on someone in the midst of a poison gas cloud Stealth (Int) = Determining if you know about a particular hiding spot, attempting to sneak in a particularly cunning way Stealth (Wis) = Choosing the right person in a crowd to sneak up upon Stealth (Cha) = Getting in touch with a contact who can smuggle you out of the city in the back of his wagon [B]Survival[/B] Survival (Str) = Pulling yourself out of quicksand Survival (Dex) = Navigate your way through a bog or other difficult terrain Survival (Con) = Persevere through a storm, move overland while foraging and hunting, enduring harsh environments Survival (Int) = knowledge of various shelters, terrain hazards, identifying tracks Survival (Wis) = Find safe food and water sources in the wild, keep from getting lost, predicting the weather Survival (Cha) = Getting in touch with a contact who is a tracker, helping allies to survive a difficult environment through force of personality [/QUOTE]
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