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General Tabletop Discussion
*Pathfinder & Starfinder
Rethinking the 3-Book Model
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<blockquote data-quote="GM Dave" data-source="post: 5910645" data-attributes="member: 6687992"><p>You brought up several good points and ideas Delericho.</p><p></p><p>The issue of the Dragonborn is a 'hot spot' for edition wars because it is something that was on the cover of the books and 'represents' the image of change that 4e occurred.</p><p></p><p>I don't agree with you that WotC can just 'drop' Dragonborn with 5e.</p><p></p><p>While Dragonborn may 'upset' some people, it isn't because of the race (we've had far weirder playable races in earlier editions and even full dragons in Council of Wyrms).</p><p></p><p>OTOH, Dragonborn missing from 5e will be a big body blow to the 4e crowd. It will be worse than Gnomes not being in the 4e launch of races. There are far more fans of Dragonborn and have played them as a race then Gnomes.</p><p></p><p>So, how do you satisfy the people that will reject immediately any 5e book that has Dragonborn and people that will reject immediately any 5e book that doesn't have Dragonborn?</p><p></p><p>I think they are going to have to produce at least 2 maybe 3 player handbooks from the start.</p><p></p><p>They need to divide some material into modules anyways at release because the 'no grid combat' group is as vocal as the 'theatre of the mind' group. There are some preferences that are strong enough that they are already going to generally be modules dedicated to one group or another.</p><p></p><p>The real 4 class 4 race lovers will likely want a specific player's handbook.</p><p></p><p>The players of 2e to 3e will likely except a wider range of classes and races.</p><p></p><p>The players of 4e will have additional races that they want 'core' along with some classes that the others would not accept (Warlord and Warlock for examples).</p><p></p><p>Essentials did this sort of division.</p><p></p><p>It also helps at the game table as you don't have five players fighting over 1 rule book for character creation but can have the people looking at different books for different things.</p><p></p><p>A GM will have some control over modules from the start by saying 'I'm using the classes and races of Player's Handbook X and Y but not Z'.</p><p></p><p>I agree that a focus on lower level material at launch is more important as a goal for WotC as it will focus their selection of monsters, magic items, and spells/powers/feats they need to provide.</p><p></p><p>It also saves prestige classes or paragon paths for another book at a different time when they have more time to focus on these choices.</p></blockquote><p></p>
[QUOTE="GM Dave, post: 5910645, member: 6687992"] You brought up several good points and ideas Delericho. The issue of the Dragonborn is a 'hot spot' for edition wars because it is something that was on the cover of the books and 'represents' the image of change that 4e occurred. I don't agree with you that WotC can just 'drop' Dragonborn with 5e. While Dragonborn may 'upset' some people, it isn't because of the race (we've had far weirder playable races in earlier editions and even full dragons in Council of Wyrms). OTOH, Dragonborn missing from 5e will be a big body blow to the 4e crowd. It will be worse than Gnomes not being in the 4e launch of races. There are far more fans of Dragonborn and have played them as a race then Gnomes. So, how do you satisfy the people that will reject immediately any 5e book that has Dragonborn and people that will reject immediately any 5e book that doesn't have Dragonborn? I think they are going to have to produce at least 2 maybe 3 player handbooks from the start. They need to divide some material into modules anyways at release because the 'no grid combat' group is as vocal as the 'theatre of the mind' group. There are some preferences that are strong enough that they are already going to generally be modules dedicated to one group or another. The real 4 class 4 race lovers will likely want a specific player's handbook. The players of 2e to 3e will likely except a wider range of classes and races. The players of 4e will have additional races that they want 'core' along with some classes that the others would not accept (Warlord and Warlock for examples). Essentials did this sort of division. It also helps at the game table as you don't have five players fighting over 1 rule book for character creation but can have the people looking at different books for different things. A GM will have some control over modules from the start by saying 'I'm using the classes and races of Player's Handbook X and Y but not Z'. I agree that a focus on lower level material at launch is more important as a goal for WotC as it will focus their selection of monsters, magic items, and spells/powers/feats they need to provide. It also saves prestige classes or paragon paths for another book at a different time when they have more time to focus on these choices. [/QUOTE]
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Rethinking the 3-Book Model
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