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Rethinking the Raise Dead Penalty
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<blockquote data-quote="Jester David" data-source="post: 6909056" data-attributes="member: 37579"><p>I haven't had a character brought back to life in 5th Edition yet, but it's probably only a matter of time. By the rules in the <em>raise dead</em> spell, when resurrected you suffer a -4 penalty to everything that slowly decreases with every long rest. This reflects the effort it takes to reunite the soul with the body, the trauma suffered by the ex-deceased. And generally tries to discourage you from dying, and making death less of a "speed bump". </p><p></p><p></p><p>However, this does mean you suck. You have a -4 penalty to everything. But it goes away super fast if you just take a few days off. It slows down the campaign, while making the character less fun to play. </p><p>And, really, being weak after the "ordeal" that is resurrection is also covered by exhaustion: the character is tired and weary. </p><p></p><p></p><p></p><p></p><p>I wonder if it might be more interesting to replace the penalties with just gaining 4 levels of exhaustion. As a baseline, you recover from it at the same rate and it confers more narrative that resurrection is straining (beyond just an abstract penalty). Perhaps the exhaustion that cannot be entirely removed without rest (i.e. reduced below 1 or 2), similar to how you cannot entirely remove the exhaustion from starvation. However, it could be reduced faster if necessary by spells (such as greater restoration), so you don't have to put the timeline of the campaign on hold to nap. </p><p></p><p></p><p>Because there are varying levels of exhaustion, it'd be easy to tailor the levels to the damage inflicted. The character was died after rolling a "1" or by a coup de grace and the player fails a Constitution save after <em>raise dead</em> was cast? Five levels of exhaustion. The character bled out with 2 successes and nails a Con save? Only three levels of exhaustion. </p><p></p><p></p><p>Is it better as exhaustion? Better as a penalty? Other thoughts?</p></blockquote><p></p>
[QUOTE="Jester David, post: 6909056, member: 37579"] I haven't had a character brought back to life in 5th Edition yet, but it's probably only a matter of time. By the rules in the [I]raise dead[/I] spell, when resurrected you suffer a -4 penalty to everything that slowly decreases with every long rest. This reflects the effort it takes to reunite the soul with the body, the trauma suffered by the ex-deceased. And generally tries to discourage you from dying, and making death less of a "speed bump". However, this does mean you suck. You have a -4 penalty to everything. But it goes away super fast if you just take a few days off. It slows down the campaign, while making the character less fun to play. And, really, being weak after the "ordeal" that is resurrection is also covered by exhaustion: the character is tired and weary. I wonder if it might be more interesting to replace the penalties with just gaining 4 levels of exhaustion. As a baseline, you recover from it at the same rate and it confers more narrative that resurrection is straining (beyond just an abstract penalty). Perhaps the exhaustion that cannot be entirely removed without rest (i.e. reduced below 1 or 2), similar to how you cannot entirely remove the exhaustion from starvation. However, it could be reduced faster if necessary by spells (such as greater restoration), so you don't have to put the timeline of the campaign on hold to nap. Because there are varying levels of exhaustion, it'd be easy to tailor the levels to the damage inflicted. The character was died after rolling a "1" or by a coup de grace and the player fails a Constitution save after [I]raise dead[/I] was cast? Five levels of exhaustion. The character bled out with 2 successes and nails a Con save? Only three levels of exhaustion. Is it better as exhaustion? Better as a penalty? Other thoughts? [/QUOTE]
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