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Rethinking the Raise Dead Penalty
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<blockquote data-quote="Helldritch" data-source="post: 6909801" data-attributes="member: 6855114"><p>The computer is your friend. The computer protects his friends from people in sects (called secret societies) and mutants. These are all traitors. The computer is pretty crazy and paranoid.</p><p>Unfortunately, these kind of traitors are everywhere. Your job, you and your team is to find and eliminate them.</p><p>Unfortunately, you are a mutant</p><p>Unfortunately, you are in a sect.</p><p>Fortunately, you have six clones that will activate in case of untimely death at the hands of your comrades... errrr... traitors!</p><p>Knowledge is power and it is on the need to know basis.</p><p>Traitors want to know more than what they have credentials for.</p><p>You will not ask for something you have no credence for would you?</p><p></p><p>In this game, you die a lot. By your friends' hands, by the computer's decisions (or lack of), by your lack of knowledge. It a nice game to do to have a session or two of laughter at how you died. You are supposed to die in various, hilariously ways either through your competency or lack of it. How do I use that bazooka?</p><p>Computer's answers: "That knowledge is restricted to a higher credential. Why do you seek such knowledge? Please, go to the nearest recycling center to be recycled." Players run away... </p><p>Computer again: "X, is a traitor. Terminate this traitor asap. Not terminating a traitor is a traitorous act."</p><p></p><p>Well... you get the point.</p></blockquote><p></p>
[QUOTE="Helldritch, post: 6909801, member: 6855114"] The computer is your friend. The computer protects his friends from people in sects (called secret societies) and mutants. These are all traitors. The computer is pretty crazy and paranoid. Unfortunately, these kind of traitors are everywhere. Your job, you and your team is to find and eliminate them. Unfortunately, you are a mutant Unfortunately, you are in a sect. Fortunately, you have six clones that will activate in case of untimely death at the hands of your comrades... errrr... traitors! Knowledge is power and it is on the need to know basis. Traitors want to know more than what they have credentials for. You will not ask for something you have no credence for would you? In this game, you die a lot. By your friends' hands, by the computer's decisions (or lack of), by your lack of knowledge. It a nice game to do to have a session or two of laughter at how you died. You are supposed to die in various, hilariously ways either through your competency or lack of it. How do I use that bazooka? Computer's answers: "That knowledge is restricted to a higher credential. Why do you seek such knowledge? Please, go to the nearest recycling center to be recycled." Players run away... Computer again: "X, is a traitor. Terminate this traitor asap. Not terminating a traitor is a traitorous act." Well... you get the point. [/QUOTE]
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