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General Tabletop Discussion
*TTRPGs General
Rethinking the roles of Goblins, Orcs, Kobolds and so on
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<blockquote data-quote="Kobold Avenger" data-source="post: 358873" data-attributes="member: 779"><p>Well other than dealing with divergent evolution, another thought is the role of half-breeds and others with mixed heritage in such a world. We got things like Orogs and Ogrillon, Orc and Ogre crossbreeds, not to mention the standard Half-Orcs in which a lot of people don't cover the issues over, Half-Ogres and Mongrelfolk (using the 3e naming scheme, as things seem to go) of what you get when too many things interbreed.</p><p></p><p>I can't ever see Mongrelfolk getting accepted into many societies anyways, because to the way they are. They would always be shunned and despised, and probably have to live in ghettos in just about everywhere. The rare exception being isolated communities specifically composed of Mongrelfolk.</p></blockquote><p></p>
[QUOTE="Kobold Avenger, post: 358873, member: 779"] Well other than dealing with divergent evolution, another thought is the role of half-breeds and others with mixed heritage in such a world. We got things like Orogs and Ogrillon, Orc and Ogre crossbreeds, not to mention the standard Half-Orcs in which a lot of people don't cover the issues over, Half-Ogres and Mongrelfolk (using the 3e naming scheme, as things seem to go) of what you get when too many things interbreed. I can't ever see Mongrelfolk getting accepted into many societies anyways, because to the way they are. They would always be shunned and despised, and probably have to live in ghettos in just about everywhere. The rare exception being isolated communities specifically composed of Mongrelfolk. [/QUOTE]
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Rethinking the roles of Goblins, Orcs, Kobolds and so on
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