Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Enchanted Trinkets Complete--a hardcover book containing over 500 magic items for your D&D games!
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Rethinking Treasure Parcels
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Syrsuro" data-source="post: 4629428" data-attributes="member: 58162"><p>This can definately work.</p><p> </p><p>But what do you gain by it (aside from a bit less prep time)?</p><p> </p><p>Is there some reason why it isn't a good idea to determine what the players will be getting over the course of the next half-dozen adventures? </p><p> </p><p>And if you assume that the loot will balance out whether you use the RAW parcel system or a more randomized approach, then it really shouldn't matter in the long run (although it can make a huge difference in the short run).</p><p> </p><p>The way I see it: Plan out the parcels ahead of time, but don't let yourself be forced into seeing them as 'parcels'. Dump all of the loot into one big pile and then divy up the items among the planned encounters based on what you think feels right. </p><p> </p><p>The purpose of the parcels is to ensure a certain balance - to make sure that the players power advances 'properly' (according to the 'delicate' math of the 4E system). But there isn't anything magical about the makeup of each individual parcel.</p><p> </p><p>(Of course, if you don't buy into the balance approach you are free to ignore all of their advice about treasure. But that is also true even if you do use a parcel system).</p><p> </p><p>Carl</p></blockquote><p></p>
[QUOTE="Syrsuro, post: 4629428, member: 58162"] This can definately work. But what do you gain by it (aside from a bit less prep time)? Is there some reason why it isn't a good idea to determine what the players will be getting over the course of the next half-dozen adventures? And if you assume that the loot will balance out whether you use the RAW parcel system or a more randomized approach, then it really shouldn't matter in the long run (although it can make a huge difference in the short run). The way I see it: Plan out the parcels ahead of time, but don't let yourself be forced into seeing them as 'parcels'. Dump all of the loot into one big pile and then divy up the items among the planned encounters based on what you think feels right. The purpose of the parcels is to ensure a certain balance - to make sure that the players power advances 'properly' (according to the 'delicate' math of the 4E system). But there isn't anything magical about the makeup of each individual parcel. (Of course, if you don't buy into the balance approach you are free to ignore all of their advice about treasure. But that is also true even if you do use a parcel system). Carl [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Rethinking Treasure Parcels
Top