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General Tabletop Discussion
*Dungeons & Dragons
Rethinking weapon attacks
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<blockquote data-quote="BriarMonkey" data-source="post: 6042629" data-attributes="member: 95387"><p>I didn't get quite that from my read through (though my brain is being slow today)... What I understood was this :</p><p></p><p><span style="color: DarkOrange">You get a number of total dice equal to your expertise dice and the damage dice of the weapon, or weapons, you are wielding. You may use those dice as any number of attacks, provided each attack consumes at least one die. Thus, if you have 6 dice, you can make 6 attacks at 1 die each - or one attack with all 6 dice - or any combination thereof. Static damage modifiers apply to the damage range of each die, as opposed to being simply additive. Similarly, those same dice may be used to weigh the outcome of a manuever, or maneuvers, vice the damage of an attack.</span></p><p></p><p>In a way, it kinda harkens back to the old 1E rule where Fighters got an attack for every level they had when fighting things like Kobolds and Goblins... At least, it reminded me of that...</p><p></p><p>As for comments, well, I'm not sure what to make of it. On one hand, it allows for greater flexibility in the attacking arena, but on the other I can see issues with the allowance of too many attacks at higher levels. I think I need to mull it over a while.</p></blockquote><p></p>
[QUOTE="BriarMonkey, post: 6042629, member: 95387"] I didn't get quite that from my read through (though my brain is being slow today)... What I understood was this : [COLOR=DarkOrange]You get a number of total dice equal to your expertise dice and the damage dice of the weapon, or weapons, you are wielding. You may use those dice as any number of attacks, provided each attack consumes at least one die. Thus, if you have 6 dice, you can make 6 attacks at 1 die each - or one attack with all 6 dice - or any combination thereof. Static damage modifiers apply to the damage range of each die, as opposed to being simply additive. Similarly, those same dice may be used to weigh the outcome of a manuever, or maneuvers, vice the damage of an attack.[/COLOR] In a way, it kinda harkens back to the old 1E rule where Fighters got an attack for every level they had when fighting things like Kobolds and Goblins... At least, it reminded me of that... As for comments, well, I'm not sure what to make of it. On one hand, it allows for greater flexibility in the attacking arena, but on the other I can see issues with the allowance of too many attacks at higher levels. I think I need to mull it over a while. [/QUOTE]
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