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General Tabletop Discussion
*Dungeons & Dragons
Rethinking weapon attacks
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<blockquote data-quote="Warbringer" data-source="post: 6042877" data-attributes="member: 14391"><p>Nice thinking on this, and it essentially does a divided attack or whirlwind action without a feat.</p><p></p><p>In other systems strength adds extra damage dice for each point of strength over a minimum up to a maximum number of dice. Let's say you get an extra die of damage type for every 5 points over the minimum to wield the weapon, where min str is now 2xave Damage and max dice gained is 3 ... Yeah a little clunky <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p></p><p>But a fighter with 18 str wielding a long sword, str 9, gains an extra d8, while a warrior with str 28' gains an extra 3, the max.</p><p></p><p>About too many attacks at higher level, the damage distribution need will take care of this, meaning the hero needs to do more damage to be effective and is probably not going to allocate dice to more than 2-3 attacks.</p><p></p><p>To make extra attacks at 6th not obsolete, we could say a hero can only make a number of attacks against the same target equal to the total number of listed attacks per round that they have?</p></blockquote><p></p>
[QUOTE="Warbringer, post: 6042877, member: 14391"] Nice thinking on this, and it essentially does a divided attack or whirlwind action without a feat. In other systems strength adds extra damage dice for each point of strength over a minimum up to a maximum number of dice. Let's say you get an extra die of damage type for every 5 points over the minimum to wield the weapon, where min str is now 2xave Damage and max dice gained is 3 ... Yeah a little clunky :) But a fighter with 18 str wielding a long sword, str 9, gains an extra d8, while a warrior with str 28' gains an extra 3, the max. About too many attacks at higher level, the damage distribution need will take care of this, meaning the hero needs to do more damage to be effective and is probably not going to allocate dice to more than 2-3 attacks. To make extra attacks at 6th not obsolete, we could say a hero can only make a number of attacks against the same target equal to the total number of listed attacks per round that they have? [/QUOTE]
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