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General Tabletop Discussion
*Dungeons & Dragons
Rethinking weapons categories and proficiencies: Using strength as requirement instead of class proficiencies.
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<blockquote data-quote="Horwath" data-source="post: 7339828" data-attributes="member: 6801299"><p>With this idea weapon attack and damage would use str or dex for all melee weapons and dex for attack and damage for ranged weapons.</p><p></p><p>All character are proficient with all weapon but suffer penalties(disadvantage) if they do not meet minimum strength requirement for a given weapon.</p><p></p><p>The bigger the weapon(damage die), more str will be required to use.</p><p></p><p></p><p>1Handed weapons and bows:</p><p>[TABLE="class: grid, width: 500"]</p><p>[TR]</p><p>[TD]Minimum str required[/TD]</p><p>[TD]weapon damage[/TD]</p><p>[/TR]</p><p>[TR]</p><p>[TD]7 or lower[/TD]</p><p>[TD]1d4[/TD]</p><p>[/TR]</p><p>[TR]</p><p>[TD]8[/TD]</p><p>[TD]1d6[/TD]</p><p>[/TR]</p><p>[TR]</p><p>[TD]12[/TD]</p><p>[TD]1d8[/TD]</p><p>[/TR]</p><p>[TR]</p><p>[TD]16[/TD]</p><p>[TD]1d10[/TD]</p><p>[/TR]</p><p>[TR]</p><p>[TD]20[/TD]</p><p>[TD]1d12[/TD]</p><p>[/TR]</p><p>[/TABLE]</p><p></p><p>2Handed weapons:</p><p>[TABLE="class: grid, width: 500"]</p><p>[TR]</p><p>[TD]Minimum str required[/TD]</p><p>[TD]weapon damage[/TD]</p><p>[/TR]</p><p>[TR]</p><p>[TD]9 or lower[/TD]</p><p>[TD]1d8[/TD]</p><p>[/TR]</p><p>[TR]</p><p>[TD]10[/TD]</p><p>[TD]1d10[/TD]</p><p>[/TR]</p><p>[TR]</p><p>[TD]14[/TD]</p><p>[TD]1d12[/TD]</p><p>[/TR]</p><p>[TR]</p><p>[TD]16[/TD]</p><p>[TD]2d6[/TD]</p><p>[/TR]</p><p>[TR]</p><p>[TD]20[/TD]</p><p>[TD]2d8[/TD]</p><p>[/TR]</p><p>[/TABLE]</p><p></p><p>If weapon has reach or thrown property, reduce the damage dice by one step.</p><p></p><p>If you wield 1handed weapon in two hands, reduce min str by 2.</p><p></p><p>"racial weapons" could have their minimum str reduced by 2 as that race trains with them from childhood.</p><p></p><p>1handed weapon used in off-hand have their str requirement raised by 4(minimum 12 str). Dual wielded feat removes this penalty.</p><p></p><p>2handed melee weapon can be used with one hand, but increase minimum str by 8(minimum 18 str).</p><p></p><p>"small race": If you want penalty for a small race due to lack of leverage because of smaller arms/hands, increase min str for 2handed weapons and bows by 2(minimum str 10).</p></blockquote><p></p>
[QUOTE="Horwath, post: 7339828, member: 6801299"] With this idea weapon attack and damage would use str or dex for all melee weapons and dex for attack and damage for ranged weapons. All character are proficient with all weapon but suffer penalties(disadvantage) if they do not meet minimum strength requirement for a given weapon. The bigger the weapon(damage die), more str will be required to use. 1Handed weapons and bows: [TABLE="class: grid, width: 500"] [TR] [TD]Minimum str required[/TD] [TD]weapon damage[/TD] [/TR] [TR] [TD]7 or lower[/TD] [TD]1d4[/TD] [/TR] [TR] [TD]8[/TD] [TD]1d6[/TD] [/TR] [TR] [TD]12[/TD] [TD]1d8[/TD] [/TR] [TR] [TD]16[/TD] [TD]1d10[/TD] [/TR] [TR] [TD]20[/TD] [TD]1d12[/TD] [/TR] [/TABLE] 2Handed weapons: [TABLE="class: grid, width: 500"] [TR] [TD]Minimum str required[/TD] [TD]weapon damage[/TD] [/TR] [TR] [TD]9 or lower[/TD] [TD]1d8[/TD] [/TR] [TR] [TD]10[/TD] [TD]1d10[/TD] [/TR] [TR] [TD]14[/TD] [TD]1d12[/TD] [/TR] [TR] [TD]16[/TD] [TD]2d6[/TD] [/TR] [TR] [TD]20[/TD] [TD]2d8[/TD] [/TR] [/TABLE] If weapon has reach or thrown property, reduce the damage dice by one step. If you wield 1handed weapon in two hands, reduce min str by 2. "racial weapons" could have their minimum str reduced by 2 as that race trains with them from childhood. 1handed weapon used in off-hand have their str requirement raised by 4(minimum 12 str). Dual wielded feat removes this penalty. 2handed melee weapon can be used with one hand, but increase minimum str by 8(minimum 18 str). "small race": If you want penalty for a small race due to lack of leverage because of smaller arms/hands, increase min str for 2handed weapons and bows by 2(minimum str 10). [/QUOTE]
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Rethinking weapons categories and proficiencies: Using strength as requirement instead of class proficiencies.
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