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ShortQuests -- Pocket Sized Adventures! An all-new collection of digest-sized D&D adventures designed for 1-2 game sessions.
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Retired PCs Making a Comeback
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<blockquote data-quote="SylverFlame" data-source="post: 1499896" data-attributes="member: 8423"><p>Hello all. I am currently toying with an idea for an adventure; what the adventure entails is that a group of treasure hunters (the PCs) have been retired for about 10 to 20 years and they are coming back out of retirement. I have not decided why, but they are. Anyway, the problem I'm having is that I want to simulate that they haven't used their skills for a long time and are therefore fairly rusty. This is not really something supported with present rules and so I want to figure something out.</p><p></p><p>So far I've toyed with increasing DC's and applying negative modifiers to rolls, but I don't know if this will be sufficient and I don't know what the modifiers should be. The adventure will be written for a group of four to six adventures of either 10th to 12th or 15th to 16th level.</p><p></p><p>My other question is what skills and such should be affected? Should I apply the modifiers to all skills, attacks, saving throws and initiatives or not? Any help will be greatly appreciated, and if more info is needed from me, please ask away.</p><p></p><p>EDIT: Oh yes, how long is long enough to apply these modifiers? The whole adventure? A few game nights? Also, I intend to compensate for the decreased power of the group... slightly. <img src="http://www.enworld.org/forum/images/smilies/devious.png" class="smilie" loading="lazy" alt=":]" title="Devious :]" data-shortname=":]" /></p></blockquote><p></p>
[QUOTE="SylverFlame, post: 1499896, member: 8423"] Hello all. I am currently toying with an idea for an adventure; what the adventure entails is that a group of treasure hunters (the PCs) have been retired for about 10 to 20 years and they are coming back out of retirement. I have not decided why, but they are. Anyway, the problem I'm having is that I want to simulate that they haven't used their skills for a long time and are therefore fairly rusty. This is not really something supported with present rules and so I want to figure something out. So far I've toyed with increasing DC's and applying negative modifiers to rolls, but I don't know if this will be sufficient and I don't know what the modifiers should be. The adventure will be written for a group of four to six adventures of either 10th to 12th or 15th to 16th level. My other question is what skills and such should be affected? Should I apply the modifiers to all skills, attacks, saving throws and initiatives or not? Any help will be greatly appreciated, and if more info is needed from me, please ask away. EDIT: Oh yes, how long is long enough to apply these modifiers? The whole adventure? A few game nights? Also, I intend to compensate for the decreased power of the group... slightly. :] [/QUOTE]
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Retired PCs Making a Comeback
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