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Retireing characters
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<blockquote data-quote="Lanefan" data-source="post: 7024577" data-attributes="member: 29398"><p>And that right there is a great big red flag; it means the DM wants to control how you play your character(s).</p><p></p><p>If your character has a good in-game reason for retiring then retired it is. Period.</p><p></p><p>In my game characters cycle in and out all the time. Something brand new comes in at a "floor" level that's usually around or a bit below the lowest in the current party. Returning characters come in at whatever makes sense for what they've been doing while retired.</p><p></p><p>Just last night, for example, I had a player pull out a character she'd got bored with, and cycle in another that she'd retired some time ago (she had ended up with too many characters due to some unexpected revivals from what at the time looked like very permanent deaths) with more RP potential. As DM it makes no difference to me most of the time, as I (almost always) specifically try not to hang a story on any one character.</p><p></p><p>My advice is just run what you're gonna run and let them freely cycle through characters; whether by their own choice or due to death or incapacitation. I've actually found that having "extra" characters floating aorund in the game world really helps enrich it.</p><p></p><p>Progressive might be overkill. A level lower than the average is fine.</p><p></p><p>Lan-"retired characters can always go off on solo side quests, which only further add to the depth of the campaign"-efan</p></blockquote><p></p>
[QUOTE="Lanefan, post: 7024577, member: 29398"] And that right there is a great big red flag; it means the DM wants to control how you play your character(s). If your character has a good in-game reason for retiring then retired it is. Period. In my game characters cycle in and out all the time. Something brand new comes in at a "floor" level that's usually around or a bit below the lowest in the current party. Returning characters come in at whatever makes sense for what they've been doing while retired. Just last night, for example, I had a player pull out a character she'd got bored with, and cycle in another that she'd retired some time ago (she had ended up with too many characters due to some unexpected revivals from what at the time looked like very permanent deaths) with more RP potential. As DM it makes no difference to me most of the time, as I (almost always) specifically try not to hang a story on any one character. My advice is just run what you're gonna run and let them freely cycle through characters; whether by their own choice or due to death or incapacitation. I've actually found that having "extra" characters floating aorund in the game world really helps enrich it. Progressive might be overkill. A level lower than the average is fine. Lan-"retired characters can always go off on solo side quests, which only further add to the depth of the campaign"-efan [/QUOTE]
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