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<blockquote data-quote="Guest 6801718" data-source="post: 7025247"><p>Man, I remember all those rules from the early editions. System Shock/ max number of resurrection was an interesting one. Lower level resurrections brought you back with a level loss and higher spells didn't. Or the ever popular loss in your constitution score. Some of my players fearfully remember the days of the level draining Wights. So many things could take a level from you. So many undead could drain levels, on a hit no less. So you get hit three times, lose three levels. That was harsh. I'm certainly glad those days are behind us. </p><p></p><p>Whatever works for a group, works for a group. We all enter into that social contract when we play. So if they are cool with these kinds of penalties, go for it. It just sounded to me like the OP was looking for some kind of penalty to discourage constant character switching and hadn't discussed it with the group. That's something I think should be avoided, as no one yet agreed upon it. Just trying to point out that a decision like that could really impact the players fun. Especially if they don't see it coming.</p></blockquote><p></p>
[QUOTE="Guest 6801718, post: 7025247"] Man, I remember all those rules from the early editions. System Shock/ max number of resurrection was an interesting one. Lower level resurrections brought you back with a level loss and higher spells didn't. Or the ever popular loss in your constitution score. Some of my players fearfully remember the days of the level draining Wights. So many things could take a level from you. So many undead could drain levels, on a hit no less. So you get hit three times, lose three levels. That was harsh. I'm certainly glad those days are behind us. Whatever works for a group, works for a group. We all enter into that social contract when we play. So if they are cool with these kinds of penalties, go for it. It just sounded to me like the OP was looking for some kind of penalty to discourage constant character switching and hadn't discussed it with the group. That's something I think should be avoided, as no one yet agreed upon it. Just trying to point out that a decision like that could really impact the players fun. Especially if they don't see it coming. [/QUOTE]
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