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<blockquote data-quote="Lanefan" data-source="post: 7026005" data-attributes="member: 29398"><p>System shock was one thing. Resurrection survival roll was another, usually just a bit easier. Both were % rolls based on your Con at time of death. If you failed it, you were (usually) done for. If you made it you came back down one point of Con. In theory you could never be revived more times than your original starting Con score but in 35 years I've never seen this one become relevant...by the time you're getting anywhere near that point your Con score is going to be low enough that you're bound to fail a Res roll anyway. <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite1" alt=":)" title="Smile :)" loading="lazy" data-shortname=":)" /></p><p>Not in 1e. That's a 3e thing. In 1e the main difference was the lower-level revival spells needed a complete corpse while the higher-level ones needed just a bit of one.</p><p>I'm not; I think removal of level loss (and various other Bad Things that can happen to characters) is a flaw in "modern" game design. Leave the benefits, take out the penalties, and everyone sees unicorns and rainbows. <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite1" alt=":)" title="Smile :)" loading="lazy" data-shortname=":)" /></p><p></p><p>Also, lost levels could be restored by spell or (rarely) device.</p><p></p><p>And as I said earlier (and still stand by): a player who wants to drop out of a game just because something bad happens to his character isn't a player I'd want in the first place. </p><p></p><p>Lanefan</p></blockquote><p></p>
[QUOTE="Lanefan, post: 7026005, member: 29398"] System shock was one thing. Resurrection survival roll was another, usually just a bit easier. Both were % rolls based on your Con at time of death. If you failed it, you were (usually) done for. If you made it you came back down one point of Con. In theory you could never be revived more times than your original starting Con score but in 35 years I've never seen this one become relevant...by the time you're getting anywhere near that point your Con score is going to be low enough that you're bound to fail a Res roll anyway. :) Not in 1e. That's a 3e thing. In 1e the main difference was the lower-level revival spells needed a complete corpse while the higher-level ones needed just a bit of one. I'm not; I think removal of level loss (and various other Bad Things that can happen to characters) is a flaw in "modern" game design. Leave the benefits, take out the penalties, and everyone sees unicorns and rainbows. :) Also, lost levels could be restored by spell or (rarely) device. And as I said earlier (and still stand by): a player who wants to drop out of a game just because something bad happens to his character isn't a player I'd want in the first place. Lanefan [/QUOTE]
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