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Retooling Epic Item Costs
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<blockquote data-quote="Cheiromancer" data-source="post: 3169350" data-attributes="member: 141"><p>I'm kinda between a rock and a hard place as far as wealth goes. The rock is the treasure tables in the ELH; it would be nice if our wealth guidelines were closer to theirs. But that formula is more or less quartic (level^4 x 5 gp fits well enough). Our cubic formula aggrees at level 20, but gives only half the equipment value for 40th level characters.</p><p></p><p>The hard place is Upper_Krust's epic rules, which, for level 41+ assumes that wealth follows a quadratic law; level^2 x 10,000 gp. The x10 epic multiplier is reasonable then. </p><p></p><p>The problem is in between. How to get costs which are reasonable at the low 20s, but at around level 40 would segue nicely into the Upper_Krust's rules. Which are worth quoting:</p><p></p><p>Originally posted by <strong>Upper_Krust</strong></p><p></p><p></p><p>At level 40 you should be able to have a +20 shield as one of your major items, and a +14 sword. Each is worth 4 million gp, and you have about 16 million gp total. 13.6 million according to the ELH- so either these items are worth 29% each, and he has 3 of them and a bunch of smaller items, or he has 18% more wealth than he should have. Close enough; but the cubic formula for wealth we are using says he has 6.4 million gp, and that probably isn't good enough.</p><p></p><p>However UK's wealth formula diverges wildly from the WotC formula for lower levels; it says a 20th level character should have 4 million gp, which is a little crazy. Of course if they did they'd have no problem paying for +6 swords.</p><p></p><p>Anyway, suppose we use a cubic formula for item pricing, and say it agrees with the quadratic formula (for shields, it would be bonus^2 x 10,000) at level 40 or 44 or so. With a constant so that low epic stuff is sufficiently expensive. For instance, 200,000 + bonus^3 x 200 would work- your formula for table 1.</p><p></p><p>Similarly, the formula for weapons should be 200,000 + bonus^3 x 400. Your formula for table 3. I'm not at all sure what SR should be priced at. Maybe it could be a quadratic formula. And I'm not sure how paranoid we need to be about the ability enhancements either.</p></blockquote><p></p>
[QUOTE="Cheiromancer, post: 3169350, member: 141"] I'm kinda between a rock and a hard place as far as wealth goes. The rock is the treasure tables in the ELH; it would be nice if our wealth guidelines were closer to theirs. But that formula is more or less quartic (level^4 x 5 gp fits well enough). Our cubic formula aggrees at level 20, but gives only half the equipment value for 40th level characters. The hard place is Upper_Krust's epic rules, which, for level 41+ assumes that wealth follows a quadratic law; level^2 x 10,000 gp. The x10 epic multiplier is reasonable then. The problem is in between. How to get costs which are reasonable at the low 20s, but at around level 40 would segue nicely into the Upper_Krust's rules. Which are worth quoting: Originally posted by [b]Upper_Krust[/b] At level 40 you should be able to have a +20 shield as one of your major items, and a +14 sword. Each is worth 4 million gp, and you have about 16 million gp total. 13.6 million according to the ELH- so either these items are worth 29% each, and he has 3 of them and a bunch of smaller items, or he has 18% more wealth than he should have. Close enough; but the cubic formula for wealth we are using says he has 6.4 million gp, and that probably isn't good enough. However UK's wealth formula diverges wildly from the WotC formula for lower levels; it says a 20th level character should have 4 million gp, which is a little crazy. Of course if they did they'd have no problem paying for +6 swords. Anyway, suppose we use a cubic formula for item pricing, and say it agrees with the quadratic formula (for shields, it would be bonus^2 x 10,000) at level 40 or 44 or so. With a constant so that low epic stuff is sufficiently expensive. For instance, 200,000 + bonus^3 x 200 would work- your formula for table 1. Similarly, the formula for weapons should be 200,000 + bonus^3 x 400. Your formula for table 3. I'm not at all sure what SR should be priced at. Maybe it could be a quadratic formula. And I'm not sure how paranoid we need to be about the ability enhancements either. [/QUOTE]
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