Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
Archive Forums
Hosted Forums
Personal & Hosted Forums
Hosted Publisher Forums
Dog Soul Hosted Forum
Retooling Epic Item Costs
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Sepulchrave II" data-source="post: 3169446" data-attributes="member: 4303"><p>Honestly, I'm not too concerned about creating a smooth interface with UK's current pricing rules - which are liable to change again, anyway. And I like the cubic wealth formula for epic characters. We simply need to determine what we deem appropriate/desirable for characters of a certain level to possess.</p><p></p><p>It would be nice if we could maintain a continuity in item pricing, though, i.e:</p><p></p><p><strong>Type I:</strong></p><p>Ability bonus (enhancement)</p><p>Armor bonus (enhancement)</p><p>Save bonus (resistance)</p><p></p><p><strong>Type II:</strong></p><p>AC bonus (deflection)</p><p>Natural armor bonus (enhancement)</p><p>Save bonus (sacred, profane, insight or luck)</p><p>Weapon bonus (enhancement)</p><p></p><p><strong>Type III:</strong></p><p>AC bonus (sacred, profane, insight or luck)</p><p></p><p>The cost ratio in the DMG is 2<img src="http://www.enworld.org/forum/images/smilies/4.gif" class="smilie" loading="lazy" alt=":4:" title="Four :4:" data-shortname=":4:" />5, and it would please me if we could maintain that. My only real concern is stat-boosting items which force higher spell DCs - I think that this could be problematic in conjunction with multiple Heightens from AMC. At the same time, I'm reluctant to cap them, and I don't want to price mental stat items differently than physical ones.</p><p></p><p>[I would suggest that we revisit the [augment] seed to see gain a clearer perspective, here].</p><p></p><p>I think bonus^3 x 200 : bonus^3 x 400 : bonus^3 x 500 might work - especially if we're looking at things in terms of 3 x 25% items, rather than 1 x 25% plus 3 x 10% items. Honestly, I think I'd prefer that anyway. I also think that they really <em>should</em> be 25% items, though - not 27% or 29%. Individual DMs can award whatever treasure they like, of course, but I think we should stick tightly to the guidelines.</p><p></p><p>I'll whip up a 30th-level fighter (armor x 200; weapon x 400) just for kicks, to see how it looks.</p></blockquote><p></p>
[QUOTE="Sepulchrave II, post: 3169446, member: 4303"] Honestly, I'm not too concerned about creating a smooth interface with UK's current pricing rules - which are liable to change again, anyway. And I like the cubic wealth formula for epic characters. We simply need to determine what we deem appropriate/desirable for characters of a certain level to possess. It would be nice if we could maintain a continuity in item pricing, though, i.e: [B]Type I:[/B] Ability bonus (enhancement) Armor bonus (enhancement) Save bonus (resistance) [B]Type II:[/B] AC bonus (deflection) Natural armor bonus (enhancement) Save bonus (sacred, profane, insight or luck) Weapon bonus (enhancement) [B]Type III:[/B] AC bonus (sacred, profane, insight or luck) The cost ratio in the DMG is 2:4:5, and it would please me if we could maintain that. My only real concern is stat-boosting items which force higher spell DCs - I think that this could be problematic in conjunction with multiple Heightens from AMC. At the same time, I'm reluctant to cap them, and I don't want to price mental stat items differently than physical ones. [I would suggest that we revisit the [augment] seed to see gain a clearer perspective, here]. I think bonus^3 x 200 : bonus^3 x 400 : bonus^3 x 500 might work - especially if we're looking at things in terms of 3 x 25% items, rather than 1 x 25% plus 3 x 10% items. Honestly, I think I'd prefer that anyway. I also think that they really [I]should[/I] be 25% items, though - not 27% or 29%. Individual DMs can award whatever treasure they like, of course, but I think we should stick tightly to the guidelines. I'll whip up a 30th-level fighter (armor x 200; weapon x 400) just for kicks, to see how it looks. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
Archive Forums
Hosted Forums
Personal & Hosted Forums
Hosted Publisher Forums
Dog Soul Hosted Forum
Retooling Epic Item Costs
Top