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Retooling Epic Item Costs
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<blockquote data-quote="Cheiromancer" data-source="post: 3170407" data-attributes="member: 141"><p>I agree on all counts.</p><p></p><p>D'oh! Why is it always the obvious things that trip me up? Then it would cost 603,035 gp. Bonus squared times 2000, times 3 epic modifier (3 is greater than the bonus divided by 4), plus 3000 gp for adamantine (includes masterwork costs) and 35 for the sword.</p><p></p><p>I think that is pretty simple; having a sliding modifier instead of a flat x10 modifier is a little more complicated, but for characters of 30th level or lower they'll probably just use x3 all the time. Even if they are using weapon bonus/4, shield bonus/5 that isn't too complicated. What do you think? I should figure out the bonus for a bonus squared x 2500 gp item too... bonus/3 should work fine.</p><p></p><p>I don't like the table in the ELH; it is too irregular; I don't like tables that don't have an obvious underlying rule. I much prefer the cubic system. I was worried that it didn't mesh well with UK's system, but if we use the sliding multiplier it should work very nicely. UK's system doesn't work properly in the 20 to 40 range (as far as I can see) so it is not like it is a practical alternative. The cubic system gives less wealth than the ELH, but if we use a different pricing scheme characters will be able to get more epic items. Fewer non-epic items, but it should come out pretty close.</p><p></p><p>I am not sure how people will actually use our rules. If we fiddle with item pricing and/or equipment guidelines, then epic characters built under other systems (the ELH, for instance) might have to be rebuilt. Epic spellcasters will need to be rejiggered, of course (that's why we are doing this!), but I don't know how much of a hassle converting other characters would be. Their epic items will be cheaper, but they'll have less money, too. Maybe there wouldn't be any problems with just transferring them over, maybe there would be.</p><p></p><p>We should convert the equipment of some epic NPCs (done up ELH style) and see if their values are problematic if calculated in other systems.</p></blockquote><p></p>
[QUOTE="Cheiromancer, post: 3170407, member: 141"] I agree on all counts. D'oh! Why is it always the obvious things that trip me up? Then it would cost 603,035 gp. Bonus squared times 2000, times 3 epic modifier (3 is greater than the bonus divided by 4), plus 3000 gp for adamantine (includes masterwork costs) and 35 for the sword. I think that is pretty simple; having a sliding modifier instead of a flat x10 modifier is a little more complicated, but for characters of 30th level or lower they'll probably just use x3 all the time. Even if they are using weapon bonus/4, shield bonus/5 that isn't too complicated. What do you think? I should figure out the bonus for a bonus squared x 2500 gp item too... bonus/3 should work fine. I don't like the table in the ELH; it is too irregular; I don't like tables that don't have an obvious underlying rule. I much prefer the cubic system. I was worried that it didn't mesh well with UK's system, but if we use the sliding multiplier it should work very nicely. UK's system doesn't work properly in the 20 to 40 range (as far as I can see) so it is not like it is a practical alternative. The cubic system gives less wealth than the ELH, but if we use a different pricing scheme characters will be able to get more epic items. Fewer non-epic items, but it should come out pretty close. I am not sure how people will actually use our rules. If we fiddle with item pricing and/or equipment guidelines, then epic characters built under other systems (the ELH, for instance) might have to be rebuilt. Epic spellcasters will need to be rejiggered, of course (that's why we are doing this!), but I don't know how much of a hassle converting other characters would be. Their epic items will be cheaper, but they'll have less money, too. Maybe there wouldn't be any problems with just transferring them over, maybe there would be. We should convert the equipment of some epic NPCs (done up ELH style) and see if their values are problematic if calculated in other systems. [/QUOTE]
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