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Retooling Epic Item Costs
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<blockquote data-quote="Cheiromancer" data-source="post: 3176032" data-attributes="member: 141"><p>Maybe the spellcasters need a bit of nerfing. Make them less an artillery piece and more a utility knife...</p><p></p><p>[edit] Nah. We'll never get this thing out the door if we try to change the way the classes are balanced. *Maybe* we could fiddle with the number of epic bonus feats (more to non-spellcasters, fewer to spellcasters). But it would probably be more trouble than it is worth.</p><p></p><p>[edit2] I guess we'll need to reprice the epic equipment according to these principles. Though that shouldn't be difficult; the only items that need to be repriced are the headband and the cloak.</p><p></p><p>Except... Are the <em>headbands of intellect</em> going to be a problem? Changing to the new pricing formula allows the characters to afford a headband +6 better than before, resulting in a +3 to the save DCs. I think that should be OK; instead of having this weird floating GSF, they'll have a <em>headband</em> instead. And resistance saves are priced on the same scale, so NPCs and PCs alike will have higher saving throws, and so it will all cancel out.</p><p>[code]</p><p>bonus new price old price</p><p>6 143,200 360,000</p><p>8 202,400 640,000</p><p>10 300,000 1,000,000</p><p>12 445,600 1,440,000</p><p>14 648,800 1,960,000</p><p>16 919,200 2,560,000</p><p>18 1,266,400 3,240,000</p><p>20 1,700,000 4,000,000</p><p>22 2,229,600 4,840,000</p><p>24 2,864,800 5,760,000</p><p>26 3,615,200 6,760,000</p><p>28 4,490,400 7,840,000</p><p>30 5,500,000 9,000,000[/code]</p><p></p><p>[edit3]</p><p></p><p></p><p></p><p>I'd peg Climb as being the right slot; both gloves and boots can be appropriate for climbing; look at <em>slippers of spider climbing</em>, or imagine bounding spryly as a mountain goat. In fact, nimbleness and quickness is just as much a function of your feet as of your hands; think of trying to dance or tumble without feet. Assuming a movement component for evasion, it is easier to see fast feet as helping you than fast hands. So I'd price all of them as being the right slot. I would, however, increase the movement speed to +30 ft. (doubling most characters' move, but without allowing Monk insanity). That would be 5500 x 9 = 49,500, and it would be the primary function. So:</p><p></p><p>+20 Climb (right slot, 2ndary x 1.5.) = 60,000</p><p>+6 Dex (right slot, 2ndary x 1.5.) = 54,000</p><p>Evasion (right slot, from <em>ring of evasion</em>. 2ndary x 1.5) = 37,500</p><p>+30 ft. (right slot. 2ndary x 1.5. from <em>boots of striding and springing</em> x 9 ) = 49,500</p><p>+20 Jump (right slot. 2ndary) = 60,000</p><p>+20 Tumble (right slot, 2ndary) = 60,000</p><p>+20 Balance (right slot, 2ndary) = 60,000</p><p></p><p>Total = 381K</p><p></p><p>Does that sound reasonable?</p></blockquote><p></p>
[QUOTE="Cheiromancer, post: 3176032, member: 141"] Maybe the spellcasters need a bit of nerfing. Make them less an artillery piece and more a utility knife... [edit] Nah. We'll never get this thing out the door if we try to change the way the classes are balanced. *Maybe* we could fiddle with the number of epic bonus feats (more to non-spellcasters, fewer to spellcasters). But it would probably be more trouble than it is worth. [edit2] I guess we'll need to reprice the epic equipment according to these principles. Though that shouldn't be difficult; the only items that need to be repriced are the headband and the cloak. Except... Are the [i]headbands of intellect[/i] going to be a problem? Changing to the new pricing formula allows the characters to afford a headband +6 better than before, resulting in a +3 to the save DCs. I think that should be OK; instead of having this weird floating GSF, they'll have a [i]headband[/i] instead. And resistance saves are priced on the same scale, so NPCs and PCs alike will have higher saving throws, and so it will all cancel out. [code] bonus new price old price 6 143,200 360,000 8 202,400 640,000 10 300,000 1,000,000 12 445,600 1,440,000 14 648,800 1,960,000 16 919,200 2,560,000 18 1,266,400 3,240,000 20 1,700,000 4,000,000 22 2,229,600 4,840,000 24 2,864,800 5,760,000 26 3,615,200 6,760,000 28 4,490,400 7,840,000 30 5,500,000 9,000,000[/code] [edit3] I'd peg Climb as being the right slot; both gloves and boots can be appropriate for climbing; look at [i]slippers of spider climbing[/i], or imagine bounding spryly as a mountain goat. In fact, nimbleness and quickness is just as much a function of your feet as of your hands; think of trying to dance or tumble without feet. Assuming a movement component for evasion, it is easier to see fast feet as helping you than fast hands. So I'd price all of them as being the right slot. I would, however, increase the movement speed to +30 ft. (doubling most characters' move, but without allowing Monk insanity). That would be 5500 x 9 = 49,500, and it would be the primary function. So: +20 Climb (right slot, 2ndary x 1.5.) = 60,000 +6 Dex (right slot, 2ndary x 1.5.) = 54,000 Evasion (right slot, from [I]ring of evasion[/I]. 2ndary x 1.5) = 37,500 +30 ft. (right slot. 2ndary x 1.5. from [I]boots of striding and springing[/I] x 9 ) = 49,500 +20 Jump (right slot. 2ndary) = 60,000 +20 Tumble (right slot, 2ndary) = 60,000 +20 Balance (right slot, 2ndary) = 60,000 Total = 381K Does that sound reasonable? [/QUOTE]
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