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Retooling Epic Item Costs
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<blockquote data-quote="Sepulchrave II" data-source="post: 3177193" data-attributes="member: 4303"><p>Re: Boots of Swiftness</p><p></p><p></p><p></p><p>Don't get me wrong - all of these arguments are rational. The only reason that I steered clear of them was because it's probably not the way they'd be costed officially re: slots. But I think 381K (at +30 ft.) is good - let's go with it. Still very desirable, but not quite such a no-brainer as the current 256K.</p><p></p><p></p><p></p><p>It's weird - I'd really just like a 200K flat epic surcharge and I'm strangely set on it. More so than any particular progression for swords (I think I'd be just as happy with bonus^3 x 500, say). It's a kind of universal demarcation, in some ways a substitute for the x10 multiplier. <em>Terminus est</em>, or something. It could be included at the head of a table of item prices without breaking the simplicity of subsequent formulae. </p><p></p><p></p><p></p><p>Maybe, but creatures without the epic resistance items are going to feel the pinch more. I guess we can adjust if we feel it necessary. It might be nice to include conversion notes for character wealth to both UK's system and the ELH system, when we finally settle on it.</p><p></p><p>**</p><p></p><p>I'm just curious:</p><p></p><p><strong>Staff of Necromancy</strong></p><p>This staff allows use of the following spells.</p><p></p><p><em>Circle of death</em> (intensified, 2 charges, DC 29)</p><p><em>Create greater undead</em> (1 charge)</p><p><em>Finger of death</em> (improved heightened to 16th, 2 charges, DC 34)</p><p><em>Soul bind</em> (improved heightened to 16th, 2 charges, DC 34). The soul trapped through the use of the soul bind spell is trapped in the staff rather than a gem. Only by breaking the staff can the souls be freed.</p><p></p><p><em>Caster Level:</em> 27th; <em>Prerequisites: </em>Craft Staff, Craft Epic Staff, Intensify Spell, Heighten Spell, Improved Heighten Spell, <em>circle of death, create greater undead, finger of death, soul bind</em>; Market Price: 1,505,312 gp; Cost to Create: 1,290,156 gp + 14,303 XP.</p><p></p><p></p><p>DCs don't apply any more to staves; another example of a half-arsed update to 3.5 in the epic SRD. It looks pretty whacked, anyway. Whatever. I'll try and cost this assuming AMC and MF were used to construct it. I hate pricing staves - they're far too complicated; AFAIK different functions must have the same (highest) CL: I haven't seen staves with multiple CLs listed.</p><p></p><p><em>Soul Bind</em> is 16th-level - that's AMF x 7 and MF, which means a 32nd-level caster. 2 charges per use. Base price is (750 x 16 x 32)/2 = 192,000. <em>Soul bind</em> is expensive (1000gp/HD) - we have no idea as to HD limit for the staff, however. Let's say 30HD. 30,000 x no of charges/2 = 750,000 gp. Subtotal for this function is <strong>942,000</strong>. Ouch.</p><p></p><p><em>Finger of death</em> is a second function (multiple similar abilities) so 0.75 x (750 x 16 x 32)/2 = <strong>144,000</strong></p><p></p><p><em>Circle of death</em> is double empowered and maximized so it's costed as a 13th-level spell. It also uses 2 charges per pop. It's a tertiary function. Base price is 0.5 x (750 x 13 x 32 x)/2 = <strong>78,000</strong>. </p><p></p><p><em>Create greater undead</em> is uses 1 charge per use. It can create devourers (600gp material component. 600 x no of charges = 30,000. OK. 0.5 x (750 x 8 x 32) = 96,000. Subtotal = <strong>126,000</strong></p><p></p><p>I make it <strong><u>1,290,000 gp</u></strong>, CL 32, and assuming a 30HD cap on <em>soul bind</em>. Can you see any problems with that?</p><p></p><p>It would be a #1 item for a 37th-level character. Sorcerers with the Master Staff epic feat really stand to benefit from items like this - a sorcerer can otherwise ignore the Necromantic aspect of his repertoire, maybe focussing on Enchantment and Evocation instead. He just burns slots through his staff. I like this - it really opens up a sorcerer's options. And at 37th level, a save DC 26 + modifiers still really bites for <em>finger of death</em>. I have to say, if I were making this staff, I'd up the HD limit on <em>soul bind</em> to 40 HD and burn 3 charges to make it work. It would shave a little off the price, as well.</p><p></p><p>Edit: If Master Staff works with staves which contain spells which normally require expensive material or XP requirements, we'll need to revise it.</p><p></p><p>Edit: Powerful domain-oriented staves would be cool. <em>Staff of destruction</em>, <em>staff of the sun</em> etc.</p></blockquote><p></p>
[QUOTE="Sepulchrave II, post: 3177193, member: 4303"] Re: Boots of Swiftness Don't get me wrong - all of these arguments are rational. The only reason that I steered clear of them was because it's probably not the way they'd be costed officially re: slots. But I think 381K (at +30 ft.) is good - let's go with it. Still very desirable, but not quite such a no-brainer as the current 256K. It's weird - I'd really just like a 200K flat epic surcharge and I'm strangely set on it. More so than any particular progression for swords (I think I'd be just as happy with bonus^3 x 500, say). It's a kind of universal demarcation, in some ways a substitute for the x10 multiplier. [I]Terminus est[/I], or something. It could be included at the head of a table of item prices without breaking the simplicity of subsequent formulae. Maybe, but creatures without the epic resistance items are going to feel the pinch more. I guess we can adjust if we feel it necessary. It might be nice to include conversion notes for character wealth to both UK's system and the ELH system, when we finally settle on it. ** I'm just curious: [B]Staff of Necromancy[/B] This staff allows use of the following spells. [I]Circle of death[/I] (intensified, 2 charges, DC 29) [I]Create greater undead[/I] (1 charge) [I]Finger of death[/I] (improved heightened to 16th, 2 charges, DC 34) [I]Soul bind[/I] (improved heightened to 16th, 2 charges, DC 34). The soul trapped through the use of the soul bind spell is trapped in the staff rather than a gem. Only by breaking the staff can the souls be freed. [I]Caster Level:[/I] 27th; [I]Prerequisites: [/I]Craft Staff, Craft Epic Staff, Intensify Spell, Heighten Spell, Improved Heighten Spell, [I]circle of death, create greater undead, finger of death, soul bind[/I]; Market Price: 1,505,312 gp; Cost to Create: 1,290,156 gp + 14,303 XP. DCs don't apply any more to staves; another example of a half-arsed update to 3.5 in the epic SRD. It looks pretty whacked, anyway. Whatever. I'll try and cost this assuming AMC and MF were used to construct it. I hate pricing staves - they're far too complicated; AFAIK different functions must have the same (highest) CL: I haven't seen staves with multiple CLs listed. [I]Soul Bind[/I] is 16th-level - that's AMF x 7 and MF, which means a 32nd-level caster. 2 charges per use. Base price is (750 x 16 x 32)/2 = 192,000. [I]Soul bind[/I] is expensive (1000gp/HD) - we have no idea as to HD limit for the staff, however. Let's say 30HD. 30,000 x no of charges/2 = 750,000 gp. Subtotal for this function is [B]942,000[/B]. Ouch. [I]Finger of death[/I] is a second function (multiple similar abilities) so 0.75 x (750 x 16 x 32)/2 = [B]144,000[/B] [I]Circle of death[/I] is double empowered and maximized so it's costed as a 13th-level spell. It also uses 2 charges per pop. It's a tertiary function. Base price is 0.5 x (750 x 13 x 32 x)/2 = [B]78,000[/B]. [I]Create greater undead[/I] is uses 1 charge per use. It can create devourers (600gp material component. 600 x no of charges = 30,000. OK. 0.5 x (750 x 8 x 32) = 96,000. Subtotal = [B]126,000[/B] I make it [B][U]1,290,000 gp[/U][/B], CL 32, and assuming a 30HD cap on [I]soul bind[/I]. Can you see any problems with that? It would be a #1 item for a 37th-level character. Sorcerers with the Master Staff epic feat really stand to benefit from items like this - a sorcerer can otherwise ignore the Necromantic aspect of his repertoire, maybe focussing on Enchantment and Evocation instead. He just burns slots through his staff. I like this - it really opens up a sorcerer's options. And at 37th level, a save DC 26 + modifiers still really bites for [I]finger of death[/I]. I have to say, if I were making this staff, I'd up the HD limit on [I]soul bind[/I] to 40 HD and burn 3 charges to make it work. It would shave a little off the price, as well. Edit: If Master Staff works with staves which contain spells which normally require expensive material or XP requirements, we'll need to revise it. Edit: Powerful domain-oriented staves would be cool. [I]Staff of destruction[/I], [I]staff of the sun[/I] etc. [/QUOTE]
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