Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
Archive Forums
Hosted Forums
Personal & Hosted Forums
Hosted Publisher Forums
Dog Soul Hosted Forum
Retooling Epic Item Costs
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Cheiromancer" data-source="post: 3216289" data-attributes="member: 141"><p>Could you go over the reasons why a common additive term is attractive to you? I kinda like the notion of there being a common factor; (500 + bonus^3) that is multiplied by an appropriate number depending on the item. 400 for weapons, 200 for shields, and so on. </p><p></p><p>It preserves the 2:1 ratio between the cost of weapons and the cost of armor, and is a principled way of costing other kinds of items. You get a bit of a break with skill bonus items, for example. And with scrolls. Adding 200K to each such item seems too much, and making a bunch of ad hoc numbers seems unnecessarily arbitrary.</p><p></p><p>I don't think it requires too much arithmatic. If we make a table it would involve one column for each bonus and one row for each multiplier. If people use a spreadsheet it doesn't really matter how complicated it is.</p><p></p><p>There will still be a gap between the best non-epic item and the weakest epic item. A +5 shield with +5 in special abilities will cost 100K. A +6 epic shield will cost 143K. The jump is proportionate to the jump from a +10 non-epic sword (200K) and a +6 epic sword (286K). Considering that an epic sword penetrates epic DR, it deserves more of a premium than an epic shield which just provides another +1 AC. </p><p></p><p>The only argument I can see for your position is that it ensures epic items cost more than 200,000 gp. The 200,000 gp point is kinda special, if for nothing else than you have to be higher than 20th level for your best item to cost that much. But it doesn't seem decisive to me. Perhaps I'm missing something.</p></blockquote><p></p>
[QUOTE="Cheiromancer, post: 3216289, member: 141"] Could you go over the reasons why a common additive term is attractive to you? I kinda like the notion of there being a common factor; (500 + bonus^3) that is multiplied by an appropriate number depending on the item. 400 for weapons, 200 for shields, and so on. It preserves the 2:1 ratio between the cost of weapons and the cost of armor, and is a principled way of costing other kinds of items. You get a bit of a break with skill bonus items, for example. And with scrolls. Adding 200K to each such item seems too much, and making a bunch of ad hoc numbers seems unnecessarily arbitrary. I don't think it requires too much arithmatic. If we make a table it would involve one column for each bonus and one row for each multiplier. If people use a spreadsheet it doesn't really matter how complicated it is. There will still be a gap between the best non-epic item and the weakest epic item. A +5 shield with +5 in special abilities will cost 100K. A +6 epic shield will cost 143K. The jump is proportionate to the jump from a +10 non-epic sword (200K) and a +6 epic sword (286K). Considering that an epic sword penetrates epic DR, it deserves more of a premium than an epic shield which just provides another +1 AC. The only argument I can see for your position is that it ensures epic items cost more than 200,000 gp. The 200,000 gp point is kinda special, if for nothing else than you have to be higher than 20th level for your best item to cost that much. But it doesn't seem decisive to me. Perhaps I'm missing something. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
Archive Forums
Hosted Forums
Personal & Hosted Forums
Hosted Publisher Forums
Dog Soul Hosted Forum
Retooling Epic Item Costs
Top