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Retooling Epic Item Costs
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<blockquote data-quote="Sepulchrave II" data-source="post: 3217171" data-attributes="member: 4303"><p>This is my only real reason - maybe I'm too hung up on it. But it seems difficult to rationalize why the 20th-level fighter doen't have a <em>+7 shield</em>.</p><p></p><p>But (and this is a big 'but') I'm actually concerned that we're pricing items too cheaply, anyway. I've been playing with a couple of ECL 40 Devaststing Critical builds, including a half-dragon fire giant barbarian 18 with a Strength of 70 (35 base +8 template +5 inherent +18 enhancement +4 level), or Str 76 raging. This seems a trifle excessive to me - the DC to resist a raging critical is 59. Big falchion = big trouble.</p><p></p><p>Obviously, this brings up a number of issues - not the least of which is that DevCrit may be broken as hell. Sure, a lot of opponents will have <em>fortification</em> items, and some will be immune to crits. But not all. By ECL 50, the same character (Bbn 28) will have a +24 Str item, mighty rage, +3 more Str from levelling. Str 87 raging. DC = 69. Even a Xixecal (Pd 66) would need to roll a 14 to save against this.</p><p></p><p>I'm also looking at a half-fiendish pixie assassin, with a very mean Death Attack Save.</p><p></p><p>As you pointed out, non spellcasters can really afford this investment in nonstandard races and templates. Given that most epic campaigns won't start from 1st level, we can expect builds such as these to stretch the system to its limits. And what worries me more, is that these are using the core books only - heaven knows what ghastly combinations can be engineered with splats and other monster books.</p><p></p><p>In any case, a +18 buff item by level 40 might be too much. It's not the whole problem, by any means, but we might need to reappraise.</p></blockquote><p></p>
[QUOTE="Sepulchrave II, post: 3217171, member: 4303"] This is my only real reason - maybe I'm too hung up on it. But it seems difficult to rationalize why the 20th-level fighter doen't have a [I]+7 shield[/I]. But (and this is a big 'but') I'm actually concerned that we're pricing items too cheaply, anyway. I've been playing with a couple of ECL 40 Devaststing Critical builds, including a half-dragon fire giant barbarian 18 with a Strength of 70 (35 base +8 template +5 inherent +18 enhancement +4 level), or Str 76 raging. This seems a trifle excessive to me - the DC to resist a raging critical is 59. Big falchion = big trouble. Obviously, this brings up a number of issues - not the least of which is that DevCrit may be broken as hell. Sure, a lot of opponents will have [I]fortification[/I] items, and some will be immune to crits. But not all. By ECL 50, the same character (Bbn 28) will have a +24 Str item, mighty rage, +3 more Str from levelling. Str 87 raging. DC = 69. Even a Xixecal (Pd 66) would need to roll a 14 to save against this. I'm also looking at a half-fiendish pixie assassin, with a very mean Death Attack Save. As you pointed out, non spellcasters can really afford this investment in nonstandard races and templates. Given that most epic campaigns won't start from 1st level, we can expect builds such as these to stretch the system to its limits. And what worries me more, is that these are using the core books only - heaven knows what ghastly combinations can be engineered with splats and other monster books. In any case, a +18 buff item by level 40 might be too much. It's not the whole problem, by any means, but we might need to reappraise. [/QUOTE]
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