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Retooling Epic Item Costs
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<blockquote data-quote="Cheiromancer" data-source="post: 3217435" data-attributes="member: 141"><p>A +7 epic shield isn't very cost effective. A nonepic +10 shield will be a better value, at least until other measures of increasing AC have been exhausted, or item slots (for amulets of natural armor and such) are becoming quite scarce. </p><p></p><p>And so what if they have a few epic items at 18th level? According to the wealth guidelines nonepic characters could afford an epic scroll long before that point; a 19th level spell is less than 15K.</p><p></p><p>Regarding the buff items; if that ECL 50 barbarian had a +6 strength item the save DC would still be 60, which is too high (mature adult Prismatic dragon- Pd 54 - has a fort save of 45 and needs a 15 to save). And it is safe to assume that he should be able to afford a +6 item. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /></p><p></p><p>So even the most punitive pricing scheme for epic buff items (one that puts a +8 item out of reach for a 50th level character) wouldn't be enough to rein in DevCrit. So naturally suspicion falls on DevCrit.</p><p></p><p>Unfortunately, DevCrit is not unique; that formula is standard for determining the DCs of supernatural attacks, creature poison and many class abilities such as bardic suggestion to assassin death attacks. Unless you have a good save and an equally high ability modifier, you'll fail more than half the time. And the checks are often save-or-die kinds of effects.</p><p></p><p>I don't know what to say. I don't mind saying that fighters will auto-hit equal CR opponents, but I'm hesitant to say that they should be able to auto-kill equal CR opponents. We ran into this problem with Matt and his evil twin, didn't we? Was he able to kill his double in a round? Did we discover a satisfactory solution to this?</p></blockquote><p></p>
[QUOTE="Cheiromancer, post: 3217435, member: 141"] A +7 epic shield isn't very cost effective. A nonepic +10 shield will be a better value, at least until other measures of increasing AC have been exhausted, or item slots (for amulets of natural armor and such) are becoming quite scarce. And so what if they have a few epic items at 18th level? According to the wealth guidelines nonepic characters could afford an epic scroll long before that point; a 19th level spell is less than 15K. Regarding the buff items; if that ECL 50 barbarian had a +6 strength item the save DC would still be 60, which is too high (mature adult Prismatic dragon- Pd 54 - has a fort save of 45 and needs a 15 to save). And it is safe to assume that he should be able to afford a +6 item. ;) So even the most punitive pricing scheme for epic buff items (one that puts a +8 item out of reach for a 50th level character) wouldn't be enough to rein in DevCrit. So naturally suspicion falls on DevCrit. Unfortunately, DevCrit is not unique; that formula is standard for determining the DCs of supernatural attacks, creature poison and many class abilities such as bardic suggestion to assassin death attacks. Unless you have a good save and an equally high ability modifier, you'll fail more than half the time. And the checks are often save-or-die kinds of effects. I don't know what to say. I don't mind saying that fighters will auto-hit equal CR opponents, but I'm hesitant to say that they should be able to auto-kill equal CR opponents. We ran into this problem with Matt and his evil twin, didn't we? Was he able to kill his double in a round? Did we discover a satisfactory solution to this? [/QUOTE]
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