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Retooling Epic Item Costs
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<blockquote data-quote="Sepulchrave II" data-source="post: 3225928" data-attributes="member: 4303"><p>No <img src="http://www.enworld.org/forum/images/smilies/paranoid.png" class="smilie" loading="lazy" alt=":uhoh:" title="Paranoid :uhoh:" data-shortname=":uhoh:" /> </p><p></p><p>I've been looking at the most current version of the [augment] seed, and an SP 40 spell can provide a +20 bonus to an ability score or SR 60 for 20 hours - this would suggest to me that items which do the same should be available at approximately the same level as one another.</p><p></p><p>That's around level 41 for a best item (vs. level 37 for the spell). Thing is, I'm pretty happy with [augment] as it stands, and based on the <em>spell resistance</em> spell, it's well scaled - although the balance of <em>spell resistance</em> itself is questionable. But that's by the by - officially there is no cap to this spell (although we'd presumably cap it at SR 32).</p><p></p><p>Accordingly, I'd like to revise my preferred position to (SR-20)^3 x25. </p><p></p><p></p><p></p><p>Given what we're working on, I think this is a fair bet. I favor the x25 multiplier because of the hard ceiling.</p><p></p><p>Although, just to throw another spanner in the works, I've also been wondering about a flat x5 epic multiplier for weapons, armor, buff items etc. I'm concerned that the power curve might be a little too steep - this would moderate it somewhat. If we adopted this, then a x10 modifier for artifacts would be logical.</p><p></p><p> <img src="http://www.enworld.org/forum/images/smilies/nervous.png" class="smilie" loading="lazy" alt=":heh:" title="Nervous Laugh :heh:" data-shortname=":heh:" /></p></blockquote><p></p>
[QUOTE="Sepulchrave II, post: 3225928, member: 4303"] No :uhoh: I've been looking at the most current version of the [augment] seed, and an SP 40 spell can provide a +20 bonus to an ability score or SR 60 for 20 hours - this would suggest to me that items which do the same should be available at approximately the same level as one another. That's around level 41 for a best item (vs. level 37 for the spell). Thing is, I'm pretty happy with [augment] as it stands, and based on the [I]spell resistance[/I] spell, it's well scaled - although the balance of [I]spell resistance[/I] itself is questionable. But that's by the by - officially there is no cap to this spell (although we'd presumably cap it at SR 32). Accordingly, I'd like to revise my preferred position to (SR-20)^3 x25. Given what we're working on, I think this is a fair bet. I favor the x25 multiplier because of the hard ceiling. Although, just to throw another spanner in the works, I've also been wondering about a flat x5 epic multiplier for weapons, armor, buff items etc. I'm concerned that the power curve might be a little too steep - this would moderate it somewhat. If we adopted this, then a x10 modifier for artifacts would be logical. :heh: [/QUOTE]
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