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Retooling Epic Item Costs
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<blockquote data-quote="Cheiromancer" data-source="post: 3227033" data-attributes="member: 141"><p>You could do that as well; just set the price of armor to be half that of a weapon. Although the resulting formulas might not be very pretty. Unless the base was a multiple of 2. (2X+10)^3 x 25 for swords, which is (X+5)^3 x 200. Then a shield could be (X+5)^3 x 100. </p><p></p><p>2X+10 indicates level 22 for a +6 weapon- level 30 for a +10 weapon. That's our old system, pretty much.</p><p></p><p>A much shallower curve would be (4X)^3 x 25 = X^3 x 1600. That gives a +6 weapon at level 24, and +1 every 4 levels. X^3 x 1000 would correspond to +6 at 21st level, and a +1 about every 3.4 levels thereafter. That's a very elegant formula. Shields could be half that amount (x 500 multiplier). At +10 total bonus the formula would match the ELH formula of X^2 x 10000; that would be at level 35. A little early for artifacts, perhaps.</p></blockquote><p></p>
[QUOTE="Cheiromancer, post: 3227033, member: 141"] You could do that as well; just set the price of armor to be half that of a weapon. Although the resulting formulas might not be very pretty. Unless the base was a multiple of 2. (2X+10)^3 x 25 for swords, which is (X+5)^3 x 200. Then a shield could be (X+5)^3 x 100. 2X+10 indicates level 22 for a +6 weapon- level 30 for a +10 weapon. That's our old system, pretty much. A much shallower curve would be (4X)^3 x 25 = X^3 x 1600. That gives a +6 weapon at level 24, and +1 every 4 levels. X^3 x 1000 would correspond to +6 at 21st level, and a +1 about every 3.4 levels thereafter. That's a very elegant formula. Shields could be half that amount (x 500 multiplier). At +10 total bonus the formula would match the ELH formula of X^2 x 10000; that would be at level 35. A little early for artifacts, perhaps. [/QUOTE]
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