Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Next
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
Twitch
YouTube
Facebook (EN Publishing)
Facebook (EN World)
Twitter
Instagram
TikTok
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
The
VOIDRUNNER'S CODEX
is LIVE! Explore new worlds, fight oppressive empires, fend off fearsome aliens, and wield deadly psionics with this comprehensive boxed set expansion for 5E and A5E!
Community
General Tabletop Discussion
*TTRPGs General
Retreating *is* an option!
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Wik" data-source="post: 3069798" data-attributes="member: 40177"><p>The thing I noticed abpout TPKs is that once 1 PC goes down, it's all or nothing. You don't want to leave your companion behind, so you throw your all into the fight.</p><p></p><p>In one game, the three of us (my spellthief, a monk, and our cleric) came across a group of kobolds. As we started fighting (and winning) some kobold slaves started fleeing. I was a bit "pumped" from our victories, and chased the slaves (figuring to communicated with them) while my companions finished off the kobolds.</p><p></p><p>I came face to face with a kobold fighter a level or two higher than my character. He knocked me down in something like two rounds. The rest of the party was stuck trying to fight their kobolds AND the fighter.... they could have retreated and left my (STUPID) spellthief to his death. But, they didn't want to be cowards, so they stayed.</p><p></p><p>I don't know if the GM cheated or not to save us (he probably didn't, knowing how he behaved later) but the group did finish that fight, thanks to the cleric healing my spellthief during the fight and liberal use of sneak attacks, but it was pretty close to a TPK.</p><p></p><p>Back to the OP, I fighre that once the group wins a fight against what they thought was the MAIN bad guy, they felt tough. In the fight against the *mount*, when things started going against them, they didn't want to back down in light of their prior success. Once the first PC fell, they felt the need to press the attack. As more and more PCs fell (and it becomes obvious that the surviving PCs won't be able to carry their dead with them as they run), they step up their attack.</p><p></p><p>Once half the group goes in a combat, you can pretty much bet the whole group goes. I once saw a five person group that was down to only two members when one PC decided to run (leaving the lone PC to be devoured by whatever it was we were fighting). But that's unusual, in my experience.</p></blockquote><p></p>
[QUOTE="Wik, post: 3069798, member: 40177"] The thing I noticed abpout TPKs is that once 1 PC goes down, it's all or nothing. You don't want to leave your companion behind, so you throw your all into the fight. In one game, the three of us (my spellthief, a monk, and our cleric) came across a group of kobolds. As we started fighting (and winning) some kobold slaves started fleeing. I was a bit "pumped" from our victories, and chased the slaves (figuring to communicated with them) while my companions finished off the kobolds. I came face to face with a kobold fighter a level or two higher than my character. He knocked me down in something like two rounds. The rest of the party was stuck trying to fight their kobolds AND the fighter.... they could have retreated and left my (STUPID) spellthief to his death. But, they didn't want to be cowards, so they stayed. I don't know if the GM cheated or not to save us (he probably didn't, knowing how he behaved later) but the group did finish that fight, thanks to the cleric healing my spellthief during the fight and liberal use of sneak attacks, but it was pretty close to a TPK. Back to the OP, I fighre that once the group wins a fight against what they thought was the MAIN bad guy, they felt tough. In the fight against the *mount*, when things started going against them, they didn't want to back down in light of their prior success. Once the first PC fell, they felt the need to press the attack. As more and more PCs fell (and it becomes obvious that the surviving PCs won't be able to carry their dead with them as they run), they step up their attack. Once half the group goes in a combat, you can pretty much bet the whole group goes. I once saw a five person group that was down to only two members when one PC decided to run (leaving the lone PC to be devoured by whatever it was we were fighting). But that's unusual, in my experience. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Retreating *is* an option!
Top