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Retrieving Arrows after a Combat
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<blockquote data-quote="tetrasodium" data-source="post: 8228778" data-attributes="member: 93670"><p>phb146</p><p>[ATTACH=full]134559[/ATTACH]</p><p></p><p>Personally I think tracking ammunition pointless and stupid in most types of games so throw it out the door & replace the count with an ammunition die. </p><p></p><ul> <li data-xf-list-type="ul">Ammo die is different from damage dice & completely unrelated as long as it's not zero</li> <li data-xf-list-type="ul">You might have a d6 d8 or whatever anmo die.</li> <li data-xf-list-type="ul">Any time you do something that uses ammunition (ie fire a bow or whatever) you roll your ammunition die hit or miss, the rest of the attack proceeds as normal from this point,</li> <li data-xf-list-type="ul">If your ammo die is anything but a 1 your done here till you shoot again</li> <li data-xf-list-type="ul">If your ammo die is a 1 then it drops one die size d10->d8->d6->d4->1->0</li> <li data-xf-list-type="ul">an ammo die of one means it's your last shot since 1d1 is obviously a 1. An ammo die of 0 is worse in that you have no ammo.</li> </ul><p>This works great & extends well to magic ammunition players remember to use & actually use rather than throwing it in their inventory till the campaign ends waiting for a more dangerous situation with more on the line</p></blockquote><p></p>
[QUOTE="tetrasodium, post: 8228778, member: 93670"] phb146 [ATTACH type="full"]134559[/ATTACH] Personally I think tracking ammunition pointless and stupid in most types of games so throw it out the door & replace the count with an ammunition die. [LIST] [*]Ammo die is different from damage dice & completely unrelated as long as it's not zero [*]You might have a d6 d8 or whatever anmo die. [*]Any time you do something that uses ammunition (ie fire a bow or whatever) you roll your ammunition die hit or miss, the rest of the attack proceeds as normal from this point, [*]If your ammo die is anything but a 1 your done here till you shoot again [*]If your ammo die is a 1 then it drops one die size d10->d8->d6->d4->1->0 [*]an ammo die of one means it's your last shot since 1d1 is obviously a 1. An ammo die of 0 is worse in that you have no ammo. [/LIST] This works great & extends well to magic ammunition players remember to use & actually use rather than throwing it in their inventory till the campaign ends waiting for a more dangerous situation with more on the line [/QUOTE]
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