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General Tabletop Discussion
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Retrieving Scrolls and Quick Draw
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<blockquote data-quote="Elder-Basilisk" data-source="post: 501925" data-attributes="member: 3146"><p>I don't think I'm underrating Quickdraw at all. I have a character who uses quickdraw quite regularly. It's a minor advantage--worthwhile if you play the kind of character who uses it but at most it nets a character a few extra attacks every few combats (Two Weapon Fighters, characters in surprise rounds without drawn weapons, characters beginning a combat in melee range with undrawn weapons who are either two weapon fighters of have BAB 6+, characters switching weapons who are either two weapon fighters or have BAB 6+ will get one or more attacks that they would not get without quickdraw). So it has its uses.</p><p></p><p>But, IME, it doesn't change the course of combats like Spirited Charge does or substitute for haste (Expert Tactician in some cases) or allow a sneak attack every round (Quicker than the Eye--which some DMs allow to trigger Expert Tactician as well doubling the usefulness of it). Even if you get a conga line of blind kobolds, it won't allow a Supreme Cleaving Master Samurai to break the sound barrier. Nor can it be combined with dodgy rules interpretations, a bucket of snails, and whirlwind attack to break games like Great Cleave can. </p><p></p><p>As you and others point out, there are common magic items that allow people to get scrolls as a free action (HHH) and nonmagical FR items (masterwork bandolier). I don't see much likelihood that allowing quickdraw to substitute for either item will break any games. As I admitted in the beginning, interpreting the feat in strict accordance with the core rules, does not permit the quickdrawing of scrolls or potions. But allowing it to do so won't break games.</p></blockquote><p></p>
[QUOTE="Elder-Basilisk, post: 501925, member: 3146"] I don't think I'm underrating Quickdraw at all. I have a character who uses quickdraw quite regularly. It's a minor advantage--worthwhile if you play the kind of character who uses it but at most it nets a character a few extra attacks every few combats (Two Weapon Fighters, characters in surprise rounds without drawn weapons, characters beginning a combat in melee range with undrawn weapons who are either two weapon fighters of have BAB 6+, characters switching weapons who are either two weapon fighters or have BAB 6+ will get one or more attacks that they would not get without quickdraw). So it has its uses. But, IME, it doesn't change the course of combats like Spirited Charge does or substitute for haste (Expert Tactician in some cases) or allow a sneak attack every round (Quicker than the Eye--which some DMs allow to trigger Expert Tactician as well doubling the usefulness of it). Even if you get a conga line of blind kobolds, it won't allow a Supreme Cleaving Master Samurai to break the sound barrier. Nor can it be combined with dodgy rules interpretations, a bucket of snails, and whirlwind attack to break games like Great Cleave can. As you and others point out, there are common magic items that allow people to get scrolls as a free action (HHH) and nonmagical FR items (masterwork bandolier). I don't see much likelihood that allowing quickdraw to substitute for either item will break any games. As I admitted in the beginning, interpreting the feat in strict accordance with the core rules, does not permit the quickdrawing of scrolls or potions. But allowing it to do so won't break games. [/QUOTE]
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