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Retro-cloning D&D 3.0
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<blockquote data-quote="MuhVerisimilitude" data-source="post: 9147993" data-attributes="member: 7042567"><p>It's a bit funny but I always found PF1 felt like a much simplified version of D&D 3.0 and 3.5.</p><p></p><p>Unless I'm mistaken both 3.0 and 3.5 had a strange skill system where it actually mattered, if you multi classed, on which level you purchased what skill (because the cost of a skill was affected by which class you were currently leveling).</p><p></p><p>Also 3.0 and 3.5 had skill synergies which were pointless, and they had too many skills. PF1 simplified the skill system a lot by just making it so that all skills cost the same amount, but if you have at least one point invested in a particular class skill then you get a permanent bonus of +3.</p><p></p><p>But I guess there might be other things in 3.0 that might've been simpler than I remember.</p></blockquote><p></p>
[QUOTE="MuhVerisimilitude, post: 9147993, member: 7042567"] It's a bit funny but I always found PF1 felt like a much simplified version of D&D 3.0 and 3.5. Unless I'm mistaken both 3.0 and 3.5 had a strange skill system where it actually mattered, if you multi classed, on which level you purchased what skill (because the cost of a skill was affected by which class you were currently leveling). Also 3.0 and 3.5 had skill synergies which were pointless, and they had too many skills. PF1 simplified the skill system a lot by just making it so that all skills cost the same amount, but if you have at least one point invested in a particular class skill then you get a permanent bonus of +3. But I guess there might be other things in 3.0 that might've been simpler than I remember. [/QUOTE]
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