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Retro-cloning D&D 3.0
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<blockquote data-quote="Celebrim" data-source="post: 9177315" data-attributes="member: 4937"><p>Since I'm not an insider I have a hard time knowing exactly what the 3.X designers intended, and I think it's important to note that the designers of 3.0 and 3.5 intended different things. But certainly by 3.5e my impression was that the designers had intended the game to evolve from being a game where DMs bought stacks of books and players just needed a PH, to a game where everyone would buy stacks of books. And among other emotional consequences of that was that players having invested a bunch of money in the game came to view hardcovers as expansion packs that they had bought for the game and now had a right to use - almost like a player buying a DLC for a video game.</p><p></p><p>And that was on top of the players that insist on trying to get from an RPG the same sort of experience they would get from say Nethack or Slay the Spire, where the goal of the game is leverage your understanding of the rules to achieve victory. And while I can see that as being an aesthetic of play, when they insist on that being the whole of the game I really want to tell them, "Play a video game and let it validate you, and stop insisting I do it."</p></blockquote><p></p>
[QUOTE="Celebrim, post: 9177315, member: 4937"] Since I'm not an insider I have a hard time knowing exactly what the 3.X designers intended, and I think it's important to note that the designers of 3.0 and 3.5 intended different things. But certainly by 3.5e my impression was that the designers had intended the game to evolve from being a game where DMs bought stacks of books and players just needed a PH, to a game where everyone would buy stacks of books. And among other emotional consequences of that was that players having invested a bunch of money in the game came to view hardcovers as expansion packs that they had bought for the game and now had a right to use - almost like a player buying a DLC for a video game. And that was on top of the players that insist on trying to get from an RPG the same sort of experience they would get from say Nethack or Slay the Spire, where the goal of the game is leverage your understanding of the rules to achieve victory. And while I can see that as being an aesthetic of play, when they insist on that being the whole of the game I really want to tell them, "Play a video game and let it validate you, and stop insisting I do it." [/QUOTE]
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