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<blockquote data-quote="Celebrim" data-source="post: 9181964" data-attributes="member: 4937"><p>I've actually gone slightly differently and inflated hit points in an odd way.</p><p></p><p>You see in 1e I had a problem where a large leveled up party with good gear especially post UA could drop a 16HD creature in a round at most. Yet in that same game at 1st/2nd level most characters were one hit away from death. So I appreciated 3e's "everything has CON" as a rule, because it mirrored "everything has a DEX score" that I'd already adopted as a 1e house rule. It kept monsters from going down as hard. Because IMO, the idea duration of a combat was 3-5 rounds, and the 1-2 rounds of 1e/3e made going first too important and didn't involve enough time for movement choices (tactics). </p><p></p><p>So I gave everything a third source of hit points - a fixed bonus to your hit points based on your size class. And I'm really happy with that. Low level characters are a bit more tanky without inflating the hit points of high-level characters a ton. Small size now has a meaningful drawback. Large herbivores don't require tons of HD to explain their beefiness. House cats can't one shot their owners, and so forth.</p><p></p><p>I am playing 3e so I don't have anything near like the HD inflation of 3.5e when they realized lots of monsters were too fragile for their CR, but I also have everything is just a little harder to kill without being more dangerous aside from taking longer to kill.</p><p></p><p>But of course, this all assumes you want to have 3-5 rounds of combat and that skirmishing is core to your aesthetic.</p></blockquote><p></p>
[QUOTE="Celebrim, post: 9181964, member: 4937"] I've actually gone slightly differently and inflated hit points in an odd way. You see in 1e I had a problem where a large leveled up party with good gear especially post UA could drop a 16HD creature in a round at most. Yet in that same game at 1st/2nd level most characters were one hit away from death. So I appreciated 3e's "everything has CON" as a rule, because it mirrored "everything has a DEX score" that I'd already adopted as a 1e house rule. It kept monsters from going down as hard. Because IMO, the idea duration of a combat was 3-5 rounds, and the 1-2 rounds of 1e/3e made going first too important and didn't involve enough time for movement choices (tactics). So I gave everything a third source of hit points - a fixed bonus to your hit points based on your size class. And I'm really happy with that. Low level characters are a bit more tanky without inflating the hit points of high-level characters a ton. Small size now has a meaningful drawback. Large herbivores don't require tons of HD to explain their beefiness. House cats can't one shot their owners, and so forth. I am playing 3e so I don't have anything near like the HD inflation of 3.5e when they realized lots of monsters were too fragile for their CR, but I also have everything is just a little harder to kill without being more dangerous aside from taking longer to kill. But of course, this all assumes you want to have 3-5 rounds of combat and that skirmishing is core to your aesthetic. [/QUOTE]
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