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<blockquote data-quote="Ariosto" data-source="post: 4790165" data-attributes="member: 80487"><p><strong>Gods & Monsters</strong> did not avail itself of the OGL, but was perhaps not so closely a "clone" of AD&D as to make that a concern. It was released under the GNU Free Documentation License, and (from what I've seen) did not attract a lot of attention.</p><p></p><p><strong>Castles & Crusades</strong> turned off some old-school gamers as too "3E lite" -- especially those who felt they had been misled into expecting a more faithful recreation of AD&D.</p><p></p><p>Things really got rolling ca. 2005-06, if memory serves.</p><p></p><p><strong>Basic Fantasy Role-Playing Game</strong> "tested the waters", using the OGL to recreate elements of Moldvay Basic (something WotC never released on PDF). Those were further modified partly out of caution and partly to suit the author's preferences -- as he was primarily designing a "house rules" set for himself.</p><p></p><p><strong>Labyrinth Lord</strong> "pushed the envelope" with a package even closer to Moldvay in many details. Although still available as a free download, it has also gone into commercial distribution. Besides game stores getting it that way, Barnes & Noble gets it (I presume) via Lulu -- but will save you the shipping. <strong>Mutant Future</strong> is not a "clone" of Gamma World but a similar kind of game based on LL .</p><p></p><p><strong>OSRIC</strong> initially was meant less to be played than to provide some security for commercial publishers of modules for use with 1st. ed. AD&D. However, it turned out that many people -- especially those not already playing 1E -- really liked the "restatement" as a text for actual gaming. <strong>OSRIC2</strong> is greatly expanded, and some sort of bound edition (perhaps an "economy" and a "deluxe") is in the offing.</p><p></p><p><strong>Swords & Wizardry</strong> is an attempt to do something similar for OD&D, although it takes some more fundamental liberties and tries as well to please those who like such "modern" touches as ascending AC.</p><p></p><p><strong>Mazes & Minotaurs</strong> sprang from a humorous "alternate history" fiction in which Gygax and Arneson took their cues not from medieval war games, Tolkien, and so on ... but from "sword and sandal" fantasies such as <em>Jason and the Argonauts</em>.</p><p></p><p><strong>Encounter Critical</strong> took a similar conceit to the extent of a hoax, fooling many people for a while with its presentation of a supposedly "rediscovered" RPG -- the "second, corrected edition" published (with "scientific accuracy") by "Battlestar Games" in 1979. It won the hearts and fevered minds of people everywhere dissatisfied with the shortage in so many other offerings of Robodroid Psi-Witches and Wooky Doxies, those who appreciate that the first principle of good game design is "more lasers!"</p></blockquote><p></p>
[QUOTE="Ariosto, post: 4790165, member: 80487"] [b]Gods & Monsters[/b] did not avail itself of the OGL, but was perhaps not so closely a "clone" of AD&D as to make that a concern. It was released under the GNU Free Documentation License, and (from what I've seen) did not attract a lot of attention. [b]Castles & Crusades[/b] turned off some old-school gamers as too "3E lite" -- especially those who felt they had been misled into expecting a more faithful recreation of AD&D. Things really got rolling ca. 2005-06, if memory serves. [b]Basic Fantasy Role-Playing Game[/b] "tested the waters", using the OGL to recreate elements of Moldvay Basic (something WotC never released on PDF). Those were further modified partly out of caution and partly to suit the author's preferences -- as he was primarily designing a "house rules" set for himself. [b]Labyrinth Lord[/b] "pushed the envelope" with a package even closer to Moldvay in many details. Although still available as a free download, it has also gone into commercial distribution. Besides game stores getting it that way, Barnes & Noble gets it (I presume) via Lulu -- but will save you the shipping. [b]Mutant Future[/b] is not a "clone" of Gamma World but a similar kind of game based on LL . [b]OSRIC[/b] initially was meant less to be played than to provide some security for commercial publishers of modules for use with 1st. ed. AD&D. However, it turned out that many people -- especially those not already playing 1E -- really liked the "restatement" as a text for actual gaming. [b]OSRIC2[/b] is greatly expanded, and some sort of bound edition (perhaps an "economy" and a "deluxe") is in the offing. [b]Swords & Wizardry[/b] is an attempt to do something similar for OD&D, although it takes some more fundamental liberties and tries as well to please those who like such "modern" touches as ascending AC. [b]Mazes & Minotaurs[/b] sprang from a humorous "alternate history" fiction in which Gygax and Arneson took their cues not from medieval war games, Tolkien, and so on ... but from "sword and sandal" fantasies such as [i]Jason and the Argonauts[/i]. [b]Encounter Critical[/b] took a similar conceit to the extent of a hoax, fooling many people for a while with its presentation of a supposedly "rediscovered" RPG -- the "second, corrected edition" published (with "scientific accuracy") by "Battlestar Games" in 1979. It won the hearts and fevered minds of people everywhere dissatisfied with the shortage in so many other offerings of Robodroid Psi-Witches and Wooky Doxies, those who appreciate that the first principle of good game design is "more lasers!" [/QUOTE]
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