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<blockquote data-quote="ExploderWizard" data-source="post: 4791310" data-attributes="member: 66434"><p>This right here. I need to spread some XP around first.<img src="http://www.enworld.org/forum/images/smilies/cry.png" class="smilie" loading="lazy" alt=":.-(" title="Cry :.-(" data-shortname=":.-(" /></p><p> </p><p> </p><p>I like the retro clones because they give the younger gamers a more accessable means to check out simpler systems. The old OOP copies are still obtainable but for a newbie who is merely curious the retro stuff is really handy. </p><p> </p><p>Some people really enjoy all the complexity of modern systems and I can appreciate that. There are times when I want to play a simple fighter and yell " I charge the filthy band of orcs, axe at the ready" without having to stop and see if my action has any keywords that will impact the die roll or count out the squares only to find out that I'm just shy of a first down.</p><p> </p><p>I also appreciate the simplicity of rolling up a character and just playing rather than a labor intensive building process. Character building can be great fun too but there are times when its relief to just roll hit points, adjust saves and move on. </p><p> </p><p>As a DM, homebrewing stuff was never easier than with Basic D&D. CR's/ EL's, role balancing and all that juggling were never required. An idea, a couple lines of stats and thats it. The rest of prep time could be spent on the cool flavor stuff. </p><p> </p><p>Anyone remember how great it was before the universe was cut into 5' squares? With enough attitude and luck, your fighter could make that charge if it would be more awesome, what's 5 feet between friends?</p><p> </p><p>The way I see it, the cool adventures you remember from youth are pure nostalgia. The light rules that you used to create those adventures don't have to be.<img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p></blockquote><p></p>
[QUOTE="ExploderWizard, post: 4791310, member: 66434"] This right here. I need to spread some XP around first.:.-( I like the retro clones because they give the younger gamers a more accessable means to check out simpler systems. The old OOP copies are still obtainable but for a newbie who is merely curious the retro stuff is really handy. Some people really enjoy all the complexity of modern systems and I can appreciate that. There are times when I want to play a simple fighter and yell " I charge the filthy band of orcs, axe at the ready" without having to stop and see if my action has any keywords that will impact the die roll or count out the squares only to find out that I'm just shy of a first down. I also appreciate the simplicity of rolling up a character and just playing rather than a labor intensive building process. Character building can be great fun too but there are times when its relief to just roll hit points, adjust saves and move on. As a DM, homebrewing stuff was never easier than with Basic D&D. CR's/ EL's, role balancing and all that juggling were never required. An idea, a couple lines of stats and thats it. The rest of prep time could be spent on the cool flavor stuff. Anyone remember how great it was before the universe was cut into 5' squares? With enough attitude and luck, your fighter could make that charge if it would be more awesome, what's 5 feet between friends? The way I see it, the cool adventures you remember from youth are pure nostalgia. The light rules that you used to create those adventures don't have to be.:) [/QUOTE]
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