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<blockquote data-quote="markkat" data-source="post: 4795556" data-attributes="member: 35677"><p>I just had to chime in to say a few things.</p><p></p><p>1: Great thread.</p><p>2: Mullen is a fantastic artist.</p><p>3: I agree with GG's analysis.</p><p></p><p>Wayfarers was created in parallel with the retro-clone movement (I started putting it to paper in 2005), but the game actually took shape in somewhat of a vacuum. It wasn't until we were putting the final touches on the game until I really became aware of the old-school renaissance. That said, we been more than happy to sidle up with the movement and be a part of it, if even on the periphery.</p><p></p><p>I think an often over-looked asset of the old-school movement is the publisher invitation for fan-created material. So many new people are creating material and the creators of these games are embracing it. To me, gaming feels like a hobby again.</p><p></p><p>No doubt, this is a great time.</p></blockquote><p></p>
[QUOTE="markkat, post: 4795556, member: 35677"] I just had to chime in to say a few things. 1: Great thread. 2: Mullen is a fantastic artist. 3: I agree with GG's analysis. Wayfarers was created in parallel with the retro-clone movement (I started putting it to paper in 2005), but the game actually took shape in somewhat of a vacuum. It wasn't until we were putting the final touches on the game until I really became aware of the old-school renaissance. That said, we been more than happy to sidle up with the movement and be a part of it, if even on the periphery. I think an often over-looked asset of the old-school movement is the publisher invitation for fan-created material. So many new people are creating material and the creators of these games are embracing it. To me, gaming feels like a hobby again. No doubt, this is a great time. [/QUOTE]
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