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Community
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Retroactive Character Customization
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<blockquote data-quote="IcyCool" data-source="post: 2104052" data-attributes="member: 20308"><p>That was a bit of a joke, hence the smiley <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /></p><p></p><p></p><p></p><p>Well, it is a trust issue, is it not?</p><p></p><p>As to the reasons given. I'll do a point-by-point:</p><p></p><p></p><p></p><p>This is something that probably won't come up during character creation. The player should ask the DM if he can switch out the spell, as he thought it would be useful and the DM is making it "worthless". The DM should let him, or provide him with a decent reason as to why the sorceror can't swap it. (Alternatively, the sorceror could realize that alarm has other uses than just warding a wilderness encampment)</p><p></p><p>Problem Resolution: DM-Player communication. </p><p></p><p></p><p></p><p>See my answer to this one in my previous post.</p><p></p><p>Problem Resolution: DM-Player communication at character creation or level up.</p><p></p><p></p><p></p><p>The resolution to this issue is similar to the Ranger issue, except that the words "very few undead" are a tad subjective. If the player is disappointed because there aren't undead in 75% of the encounters, that's a problem with the player. Alternatively, if the DM doesn't warn the player at character creation or level up that there will be 2 or 3 undead encounters in the whole campaign, then that's a problem with the DM.</p><p></p><p>Problem Resolution: DM-Player communication at character creation or level up.</p><p></p><p></p><p></p><p>Again, "very rarely" is subjective. Once a session? Once the whole campaign? I would argue that being able to use a feat once or twice a session is plenty.</p><p></p><p>Problem Resolution: Is there really a problem here? If so, how can this not be solved via DM-Player communication?</p><p></p><p></p><p></p><p>So, is there a good reason why the sword the fighter finds can't be a greatsword? Some plot-critical reason? If so, that's what dispel magic and polymorph any object are for. If not, why is the DM deliberately being difficult with his players?</p><p></p><p>Problem Resolution: DM-Player communication at character creation or level up. Or, player inventiveness (Dispel and polymorph).</p><p></p><p></p><p></p><p>If the player of the cleric never knew about the skill pre-req, he should talk to his DM. If it's an attempt at deliberate abuse, then the DM should reign the wayward player in.</p><p></p><p>Problem Resolution: DM-Player communication at character creation or level up.</p><p></p><p></p><p></p><p>Again, if the player didn't know what PrC they wanted to go into, then he should talk to his DM. (Personally, I encourage players to consider what prestige classes they are going to want at character creation). Abuse should be addressed by the DM.</p><p></p><p>Problem Resolution: DM-Player communication at character creation or level up.</p><p></p><p></p><p></p><p>I just wanted to clarify where I was coming from. But if you want, you can consider it forgotten <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f600.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":D" title="Big grin :D" data-smilie="8"data-shortname=":D" />.</p><p></p><p>As to the house-rule itself, I think the "prices" for each are a bit expensive, I'd probably cut them in half. Otherwise, it looks workable.</p></blockquote><p></p>
[QUOTE="IcyCool, post: 2104052, member: 20308"] That was a bit of a joke, hence the smiley ;) Well, it is a trust issue, is it not? As to the reasons given. I'll do a point-by-point: This is something that probably won't come up during character creation. The player should ask the DM if he can switch out the spell, as he thought it would be useful and the DM is making it "worthless". The DM should let him, or provide him with a decent reason as to why the sorceror can't swap it. (Alternatively, the sorceror could realize that alarm has other uses than just warding a wilderness encampment) Problem Resolution: DM-Player communication. See my answer to this one in my previous post. Problem Resolution: DM-Player communication at character creation or level up. The resolution to this issue is similar to the Ranger issue, except that the words "very few undead" are a tad subjective. If the player is disappointed because there aren't undead in 75% of the encounters, that's a problem with the player. Alternatively, if the DM doesn't warn the player at character creation or level up that there will be 2 or 3 undead encounters in the whole campaign, then that's a problem with the DM. Problem Resolution: DM-Player communication at character creation or level up. Again, "very rarely" is subjective. Once a session? Once the whole campaign? I would argue that being able to use a feat once or twice a session is plenty. Problem Resolution: Is there really a problem here? If so, how can this not be solved via DM-Player communication? So, is there a good reason why the sword the fighter finds can't be a greatsword? Some plot-critical reason? If so, that's what dispel magic and polymorph any object are for. If not, why is the DM deliberately being difficult with his players? Problem Resolution: DM-Player communication at character creation or level up. Or, player inventiveness (Dispel and polymorph). If the player of the cleric never knew about the skill pre-req, he should talk to his DM. If it's an attempt at deliberate abuse, then the DM should reign the wayward player in. Problem Resolution: DM-Player communication at character creation or level up. Again, if the player didn't know what PrC they wanted to go into, then he should talk to his DM. (Personally, I encourage players to consider what prestige classes they are going to want at character creation). Abuse should be addressed by the DM. Problem Resolution: DM-Player communication at character creation or level up. I just wanted to clarify where I was coming from. But if you want, you can consider it forgotten :D. As to the house-rule itself, I think the "prices" for each are a bit expensive, I'd probably cut them in half. Otherwise, it looks workable. [/QUOTE]
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