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General Tabletop Discussion
*Pathfinder & Starfinder
Retroactive Intelligence Bonus: Pros and Cons
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<blockquote data-quote="FireLance" data-source="post: 1019097" data-attributes="member: 3424"><p>Here's how I intend to handle it:</p><p></p><p>1. Permanent increases in Intelligence (e.g. inherent bonus, level increases) increase skill points retroactively. The character gains 1 skill point for every level of every class he has (4 for his first class) which can be used to buy 1 rank in a class skill or 1/2 rank in a cross-class skill. Normal skill rank maximums apply. E.g. a Rog2/Wiz3 (first class Rogue) would gain 8 skill points. 5 can be used to increase Rogue class skills by 1 rank each, and 3 can be used to increase Wizard class skills by 1 rank each. The mathematics is fairly complex, but I think it's OK as it shouldn't happen often.</p><p></p><p>2. The reverse happens when Intelligence decreases semi-permanently (ability drain, but not ability damage). The character has to reduce his skills by level+3 ranks in total (player's choice) and keep track of which skills have been reduced. These points are restored whenever Intelligence is restored to its previous level, either by reversing the drain or by permanent Intelligence increases.</p><p></p><p>3. Items that boost Intelligence are keyed to one specific skill for each 2 points of increased Intelligence, and grant skill points equal to 3+level to that skill. The character gains 1 rank for each level for which the skill is a class skill and 1/2 rank for each level for which the skill is a cross-class skill. If the skill is a class skill for the character's first class, he gains 3 ranks; otherwise he gains 3/2 ranks. These skill ranks overlap (do not stack) with any existing skill ranks. The skills which an item grants bonus points to can be changed with a Limited Wish (one Limited Wish per change). This way, the question of "what happens when a character takes off the item and gives it to another character" is easily answered.</p></blockquote><p></p>
[QUOTE="FireLance, post: 1019097, member: 3424"] Here's how I intend to handle it: 1. Permanent increases in Intelligence (e.g. inherent bonus, level increases) increase skill points retroactively. The character gains 1 skill point for every level of every class he has (4 for his first class) which can be used to buy 1 rank in a class skill or 1/2 rank in a cross-class skill. Normal skill rank maximums apply. E.g. a Rog2/Wiz3 (first class Rogue) would gain 8 skill points. 5 can be used to increase Rogue class skills by 1 rank each, and 3 can be used to increase Wizard class skills by 1 rank each. The mathematics is fairly complex, but I think it's OK as it shouldn't happen often. 2. The reverse happens when Intelligence decreases semi-permanently (ability drain, but not ability damage). The character has to reduce his skills by level+3 ranks in total (player's choice) and keep track of which skills have been reduced. These points are restored whenever Intelligence is restored to its previous level, either by reversing the drain or by permanent Intelligence increases. 3. Items that boost Intelligence are keyed to one specific skill for each 2 points of increased Intelligence, and grant skill points equal to 3+level to that skill. The character gains 1 rank for each level for which the skill is a class skill and 1/2 rank for each level for which the skill is a cross-class skill. If the skill is a class skill for the character's first class, he gains 3 ranks; otherwise he gains 3/2 ranks. These skill ranks overlap (do not stack) with any existing skill ranks. The skills which an item grants bonus points to can be changed with a Limited Wish (one Limited Wish per change). This way, the question of "what happens when a character takes off the item and gives it to another character" is easily answered. [/QUOTE]
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Retroactive Intelligence Bonus: Pros and Cons
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