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General Tabletop Discussion
*Dungeons & Dragons
Retrofitting SKT for a monstrous party (or, how Volo's guide ruined my campaign idea)
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<blockquote data-quote="CydKnight" data-source="post: 7031909" data-attributes="member: 6873462"><p>If it were me, and I found that my apparent expectations for the adventure I created didn't appear to be in line with the players, I would call a session dedicated to hashing this out. It seems likely that the players didn't understand the direction you planned for the campaign and maybe if it is explained again with everyone's undivided attention it will become clearer to them. With that understanding maybe they will change their mind on what character they want to play. Maybe. Someone though, will inevitably want to stick to their original choice and will only deviate from it kicking and screaming. </p><p></p><p>If multiple players feel they are 'biting the bullet', it will effect the campaign directly or indirectly and the game won't be what you envisioned regardless. It may be better to save it for another time if the players won't budge enough on their character choices. This will mean either not playing at all or obtaining a new campaign that better fits the parties character choices. It is indeed more work, and may delay when you begin the campaign, but you will still have your first one for another time and maybe creating a new one last minute will spark something that hadn't been realized before.</p></blockquote><p></p>
[QUOTE="CydKnight, post: 7031909, member: 6873462"] If it were me, and I found that my apparent expectations for the adventure I created didn't appear to be in line with the players, I would call a session dedicated to hashing this out. It seems likely that the players didn't understand the direction you planned for the campaign and maybe if it is explained again with everyone's undivided attention it will become clearer to them. With that understanding maybe they will change their mind on what character they want to play. Maybe. Someone though, will inevitably want to stick to their original choice and will only deviate from it kicking and screaming. If multiple players feel they are 'biting the bullet', it will effect the campaign directly or indirectly and the game won't be what you envisioned regardless. It may be better to save it for another time if the players won't budge enough on their character choices. This will mean either not playing at all or obtaining a new campaign that better fits the parties character choices. It is indeed more work, and may delay when you begin the campaign, but you will still have your first one for another time and maybe creating a new one last minute will spark something that hadn't been realized before. [/QUOTE]
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Retrofitting SKT for a monstrous party (or, how Volo's guide ruined my campaign idea)
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