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*Dungeons & Dragons
Retrofitting SKT for a monstrous party (or, how Volo's guide ruined my campaign idea)
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<blockquote data-quote="Charles Rampant" data-source="post: 7032044" data-attributes="member: 32659"><p>It sounds like your best bet is to find something to replace chapter one. As I recall, the basic goal of that chapter is threefold:</p><p></p><p>1) Get them to level 5</p><p>2) Demonstrate that there is a Giant Problem</p><p>3) Give them some threads that lead out into the sandbox of the Sword Coast</p><p></p><p>(I'm not trying to dismiss it here - we could also say that the goals of Hoard of the Dragon Queen are similar, namely 'get to level 7, discover that the dragon cult is gathering treasure, get some connections and victories that allow greater adventures')</p><p></p><p>So the key is to replace this segment with something new. I'd suggest something left-field; how about using <a href="http://forgottenrealms.wikia.com/wiki/Skullport" target="_blank">Skullport</a>, which has a very serviceable 2e supplement on DMsGuild, as the starting town? It's a horrible dump of a place, but also one where anyone and everyone can be found, up to and including Mind Flayers. Have that be attacked by a Frost Giant longship that makes its way down the waterfall entrance, and the players can start out in a location that makes sense for their races and yet also ties into the adventure. I'd then have 'save the townsfolk', 'raid the rich guy's house while he's fleeing' and 'sink the Longboat while the Giants are wandering around the cavern' as things for the players to do. That sounds like two or three quick levels for sure, as well as letting the players decide how they stand on the moral scale. You then get them out into the world, perhaps with a mission to go speak to the Kingdom of Many Arrows and similarly interesting monster options (i.e. things that they couldn't do as an all-human party).</p><p></p><p>Like the 'diaspora' idea upthread, I think the most important thing to do is achieve the three points that I listed above, while also keeping your workload manageable, and letting the players have their weird races. After all, if it works, then this will be known as the campaign where everyone got to try out their bizarre monster race itch, meaning that next time around you should get a party mix which is a lot more subdued.</p></blockquote><p></p>
[QUOTE="Charles Rampant, post: 7032044, member: 32659"] It sounds like your best bet is to find something to replace chapter one. As I recall, the basic goal of that chapter is threefold: 1) Get them to level 5 2) Demonstrate that there is a Giant Problem 3) Give them some threads that lead out into the sandbox of the Sword Coast (I'm not trying to dismiss it here - we could also say that the goals of Hoard of the Dragon Queen are similar, namely 'get to level 7, discover that the dragon cult is gathering treasure, get some connections and victories that allow greater adventures') So the key is to replace this segment with something new. I'd suggest something left-field; how about using [URL="http://forgottenrealms.wikia.com/wiki/Skullport"]Skullport[/URL], which has a very serviceable 2e supplement on DMsGuild, as the starting town? It's a horrible dump of a place, but also one where anyone and everyone can be found, up to and including Mind Flayers. Have that be attacked by a Frost Giant longship that makes its way down the waterfall entrance, and the players can start out in a location that makes sense for their races and yet also ties into the adventure. I'd then have 'save the townsfolk', 'raid the rich guy's house while he's fleeing' and 'sink the Longboat while the Giants are wandering around the cavern' as things for the players to do. That sounds like two or three quick levels for sure, as well as letting the players decide how they stand on the moral scale. You then get them out into the world, perhaps with a mission to go speak to the Kingdom of Many Arrows and similarly interesting monster options (i.e. things that they couldn't do as an all-human party). Like the 'diaspora' idea upthread, I think the most important thing to do is achieve the three points that I listed above, while also keeping your workload manageable, and letting the players have their weird races. After all, if it works, then this will be known as the campaign where everyone got to try out their bizarre monster race itch, meaning that next time around you should get a party mix which is a lot more subdued. [/QUOTE]
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Retrofitting SKT for a monstrous party (or, how Volo's guide ruined my campaign idea)
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