Whizbang Dustyboots
Gnometown Hero
I'm looking to use Monkey God's The Hero Snare as the lair of the kobolds (the primary antagonists in my campaign), but I need to be able to insert several not entirely allied factions (split along racial lines, with Tiamat, Kurtulmak, Fazalure and possibly others all having their own power groups) in place. Is the dungeon big enough to accommodate one or more power centers?
Beyond the general RBDM qualities of the place, is there anything significant about the layout that I should know? I'm sticking my kobolds' warren in the side of a mountain, but it's supposed to be a lair they made themselves, rather than retrofitting a preexisting structure. (Their green dragon mistress took over the local dwarfhold but didn't trust her servants to live there with her.)
Thanks for your help in advance.
Beyond the general RBDM qualities of the place, is there anything significant about the layout that I should know? I'm sticking my kobolds' warren in the side of a mountain, but it's supposed to be a lair they made themselves, rather than retrofitting a preexisting structure. (Their green dragon mistress took over the local dwarfhold but didn't trust her servants to live there with her.)
Thanks for your help in advance.