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General Tabletop Discussion
*Dungeons & Dragons
Return of Skill ranks - sort of - maybe...
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<blockquote data-quote="Li Shenron" data-source="post: 6780375" data-attributes="member: 1465"><p>It's a nice idea! Here's my thoughts:</p><p></p><p>- The proficiency bonus can have 5 possible values: +2, +3, +4, +5, +6, so you could easily just equate each <strong>rank </strong>with the character level when you get an increase to the proficiency bonus.</p><p></p><p>- For skills you're not proficient at (assuming the DM will still let you roll checks) you could just have a rank lower than Beginner, called the "Unproficent" rank.</p><p></p><p>- If you treat Expertise as one rank more than normal proficiency, you may consider also treating Jack-of-all-Trades as one rank less than normal proficiency.</p><p></p><p>- Accidentally you also have 6 different typical DC shown in the PHB (p.174) as the baseline for the DM, so you could use those to define what rank a task belongs to. This translates to the following <em>minimum</em> rank in order to beat these DCs (or equivalently the <em>maximum</em> DC you can beat when you are one of these ranks):</p><p></p><p>Untrained -> DC 5, DC 10 with disadvantage</p><p>Beginner -> DC 10, DC 15 with disadvantage</p><p>Novice -> DC 15, DC 20 with disadvantage</p><p>Intermediate -> DC 20, DC 25 with disadvantage</p><p>Expert -> DC 25, DC 30 with disadvantage</p><p>Master -> DC 30, (DC 35 with disadvantage?)</p><p></p><p>But anyway in your system <em>any</em> task can effectively reduced in rank by favorable conditions, essentially equating to advantage, so I wouldn't worry if the DCs above look too low for example for Untrained and Beginner PCs. The whole point is that compared to trained PC they have to try and provide circumstances that decrease the rank of the task <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>---</p><p></p><p>Perhaps the critical point would be then to define what is the 'locked' DC value. I think here you have to go merely by considering what is the success rate you want to have in the game. If you decide that for example 50% is ok for a task of your current rank if you have a 0 ability modifier, then set the DC to 11, and remember that in the best case a PC will have a +5 modifier which will turn the success rate to 75%.</p><p></p><p>These are the success rates for some other DC values:</p><p></p><p>DC / success with 0 mod / success with +5 mod</p><p>10 / 55% / 80%</p><p>11 / 50% / 75%</p><p>12 / 45% / 70%</p><p>13 / 40% / 65%</p><p>14 / 35% / 60%</p><p>15 / 30% / 55%</p><p>16 / 25% / 50%</p><p>17 / 20% / 45%</p><p>18 / 15% / 40%</p><p>19 / 10% / 35%</p><p>20 / 5% / 30%</p><p></p><p>This locking of DC to a certain value has nothing to do with all the previous points, so a DM can freely decide this depending on her preferences on the rate of success.</p></blockquote><p></p>
[QUOTE="Li Shenron, post: 6780375, member: 1465"] It's a nice idea! Here's my thoughts: - The proficiency bonus can have 5 possible values: +2, +3, +4, +5, +6, so you could easily just equate each [B]rank [/B]with the character level when you get an increase to the proficiency bonus. - For skills you're not proficient at (assuming the DM will still let you roll checks) you could just have a rank lower than Beginner, called the "Unproficent" rank. - If you treat Expertise as one rank more than normal proficiency, you may consider also treating Jack-of-all-Trades as one rank less than normal proficiency. - Accidentally you also have 6 different typical DC shown in the PHB (p.174) as the baseline for the DM, so you could use those to define what rank a task belongs to. This translates to the following [I]minimum[/I] rank in order to beat these DCs (or equivalently the [I]maximum[/I] DC you can beat when you are one of these ranks): Untrained -> DC 5, DC 10 with disadvantage Beginner -> DC 10, DC 15 with disadvantage Novice -> DC 15, DC 20 with disadvantage Intermediate -> DC 20, DC 25 with disadvantage Expert -> DC 25, DC 30 with disadvantage Master -> DC 30, (DC 35 with disadvantage?) But anyway in your system [I]any[/I] task can effectively reduced in rank by favorable conditions, essentially equating to advantage, so I wouldn't worry if the DCs above look too low for example for Untrained and Beginner PCs. The whole point is that compared to trained PC they have to try and provide circumstances that decrease the rank of the task :) --- Perhaps the critical point would be then to define what is the 'locked' DC value. I think here you have to go merely by considering what is the success rate you want to have in the game. If you decide that for example 50% is ok for a task of your current rank if you have a 0 ability modifier, then set the DC to 11, and remember that in the best case a PC will have a +5 modifier which will turn the success rate to 75%. These are the success rates for some other DC values: DC / success with 0 mod / success with +5 mod 10 / 55% / 80% 11 / 50% / 75% 12 / 45% / 70% 13 / 40% / 65% 14 / 35% / 60% 15 / 30% / 55% 16 / 25% / 50% 17 / 20% / 45% 18 / 15% / 40% 19 / 10% / 35% 20 / 5% / 30% This locking of DC to a certain value has nothing to do with all the previous points, so a DM can freely decide this depending on her preferences on the rate of success. [/QUOTE]
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