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<blockquote data-quote="Dannyalcatraz" data-source="post: 5123359" data-attributes="member: 19675"><p>Actually, I'm comparing 4Ed to every other RPG I've ever played or owned.</p><p></p><p>Regardless of system, people are going to snip, prune and even graft things on.</p><p></p><p> </p><p></p><p>Pick one and go for it- just be consistent throughout the product. If an adjustment must be made for gear in the BBoMI, then the DM can do it. If the adjustment must be made for NOT using the BBoMI, the DM can do it.</p><p></p><p>After all, that's how things like the Savage Tides, Shackled City and other adventure paths worked.</p><p></p><p>If 50% of gamers designed PCs like I did- my PCs tend to be Jacks of All Trades- DMs would find themselves adjusting challenges left and right.</p><p></p><p></p><p></p><p>No, you should not presume the party has access to Flying magic/psionics/natural abilities. That's too specific.</p><p></p><p>Yes, I've been in 7th level D&D parties (and higher) without Flying, or with only one PC capable of doing so and no way to aid anyone else.</p><p></p><p>I've also played in high-level adventures (the lowest level PC was a 15th level Paladin) that presumed but a single way past an obstacle...and since the party didn't have it, we had to sound retreat. The adventure ended.</p><p></p><p>If you MUST have an obstacle in your adventure that can only be surmounted by something in particular, you should provide some way to obtain that something<em> within the adventure.</em></p><p></p><p> </p><p></p><p>No you don't...at least not for piddling stuff like mundane gear. The bonuses - if any- they'd grant are easily accounted for by "winging it."<img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /></p><p></p><p>And even on the major stuff, I don't see future designers presuming that a party will have a Shardmind Monk, a Minotaur Bard, a Gnome Sorcerer and so forth. They just have to assume that the roles will be filled...because 4Ed shackles itself to the concept of balance of all PC races and classes.</p></blockquote><p></p>
[QUOTE="Dannyalcatraz, post: 5123359, member: 19675"] Actually, I'm comparing 4Ed to every other RPG I've ever played or owned. Regardless of system, people are going to snip, prune and even graft things on. Pick one and go for it- just be consistent throughout the product. If an adjustment must be made for gear in the BBoMI, then the DM can do it. If the adjustment must be made for NOT using the BBoMI, the DM can do it. After all, that's how things like the Savage Tides, Shackled City and other adventure paths worked. If 50% of gamers designed PCs like I did- my PCs tend to be Jacks of All Trades- DMs would find themselves adjusting challenges left and right. No, you should not presume the party has access to Flying magic/psionics/natural abilities. That's too specific. Yes, I've been in 7th level D&D parties (and higher) without Flying, or with only one PC capable of doing so and no way to aid anyone else. I've also played in high-level adventures (the lowest level PC was a 15th level Paladin) that presumed but a single way past an obstacle...and since the party didn't have it, we had to sound retreat. The adventure ended. If you MUST have an obstacle in your adventure that can only be surmounted by something in particular, you should provide some way to obtain that something[I] within the adventure.[/I] No you don't...at least not for piddling stuff like mundane gear. The bonuses - if any- they'd grant are easily accounted for by "winging it.";) And even on the major stuff, I don't see future designers presuming that a party will have a Shardmind Monk, a Minotaur Bard, a Gnome Sorcerer and so forth. They just have to assume that the roles will be filled...because 4Ed shackles itself to the concept of balance of all PC races and classes. [/QUOTE]
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