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<blockquote data-quote="Dannyalcatraz" data-source="post: 5123649" data-attributes="member: 19675"><p>Your example proves my point- first of all, they provided an alternative to the PCs having Profession: Sailor. Secondly, a skill can be learned within a level. Third, you can hire someone with the requisite skill. Fourth, many skills allow you to attempt a check untrained.</p><p> </p><p></p><p></p><p>My point was that if my PC design style were 50% of the gaming community, game designers would be forced to lower their assumptions.</p><p></p><p></p><p></p><p>Well, I'm the only one in my group who allows psionics, for one.</p><p></p><p>As for the high-level spell, it was one that was within the PHB. Though the party (of 9 PCs) was generally of high level, no PC was a single-classed mage, so none of them had access to a 9th level spell. The assumption in the design was that someone would be playing a single classed mage, and would have that as one of his 2 or 3 spells of that level. That's a bad- sorry- 2 bad assumptions that are dependent upon each other. And since there was no NPC of such a level to cast or teach that spell, there was no way to get past that obstacle. And no, nowhere in the adventure did it warn the DM that spell would be needed (until it came up); nowhere was the DM told that the party had to have a Mage of at least 18th level.</p><p></p><p></p><p></p><p>Auroras has literally <em>dozens</em> of items that are pure fluff with no mechanics beyond a price and the ability for the player to say "I'm wearing X" or "I'm eating my Z" and "My lab is fully equipped with all manner and sundry of Q" and so forth.</p><p></p><p>And yet its a book in high demand, even today.</p><p></p><p></p><p>I fail to see how stats for a donkeyhorse, a fishing net, a 10' pole, etc., are going to unbalance a game so much that the same DM some said should "wing it" and make stuff up is going to curl up and die because all of a sudden its in a supplement he doesn't have and he has to "wing it" in the opposite direction. Typically, mundane items provide less than a 10% swing in probabilities, if any (see the aforementioned Aurora's). Methinks thou dost protest too much.</p><p></p><p></p><p></p><p>Now who is appleoranging all over the place? We're not talking about feats or magic items with this supplement. We're talking about mundane gear.</p></blockquote><p></p>
[QUOTE="Dannyalcatraz, post: 5123649, member: 19675"] Your example proves my point- first of all, they provided an alternative to the PCs having Profession: Sailor. Secondly, a skill can be learned within a level. Third, you can hire someone with the requisite skill. Fourth, many skills allow you to attempt a check untrained. My point was that if my PC design style were 50% of the gaming community, game designers would be forced to lower their assumptions. Well, I'm the only one in my group who allows psionics, for one. As for the high-level spell, it was one that was within the PHB. Though the party (of 9 PCs) was generally of high level, no PC was a single-classed mage, so none of them had access to a 9th level spell. The assumption in the design was that someone would be playing a single classed mage, and would have that as one of his 2 or 3 spells of that level. That's a bad- sorry- 2 bad assumptions that are dependent upon each other. And since there was no NPC of such a level to cast or teach that spell, there was no way to get past that obstacle. And no, nowhere in the adventure did it warn the DM that spell would be needed (until it came up); nowhere was the DM told that the party had to have a Mage of at least 18th level. Auroras has literally [I]dozens[/I] of items that are pure fluff with no mechanics beyond a price and the ability for the player to say "I'm wearing X" or "I'm eating my Z" and "My lab is fully equipped with all manner and sundry of Q" and so forth. And yet its a book in high demand, even today. I fail to see how stats for a donkeyhorse, a fishing net, a 10' pole, etc., are going to unbalance a game so much that the same DM some said should "wing it" and make stuff up is going to curl up and die because all of a sudden its in a supplement he doesn't have and he has to "wing it" in the opposite direction. Typically, mundane items provide less than a 10% swing in probabilities, if any (see the aforementioned Aurora's). Methinks thou dost protest too much. Now who is appleoranging all over the place? We're not talking about feats or magic items with this supplement. We're talking about mundane gear. [/QUOTE]
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