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<blockquote data-quote="Nifft" data-source="post: 5125383" data-attributes="member: 6562"><p>In a relative sense, yes -- but not using the blunt mechanics you're trying to force into the existing system.</p><p></p><p>If the situation is one in which the character doesn't have access to his usual stealthy gear, he's still better trained, and thus better able to use whatever he does have access to (leaves & mud, ink & rags, blood & feathers, whatever). He's still +5 better than someone untrained would be in that same situation, but now he's facing a higher DC.</p><p></p><p>To put it another way, the character who doesn't even <strong>try</strong> to intelligently use all the stealth enhancers he can is already covered by a 4e mechanic. That mechanic is called "not making a Stealth check".</p><p></p><p>- - -</p><p></p><p>Why would a "situation suddenly become concrete"? The only scenario I can imagine is the DM trying to flavor a skill check failure, and the player going "NUH-UH! I'm wearing <em>Boots, Low, Soft</em> so they totally didn't hear me!" -- and that's the kind of behavior I don't want to encourage in my games, as a DM or as a player.</p><p></p><p>That may seem rather uncharitable of me, but I really can't see any use other than "NUH-UH!"... and that's coming from a Shadowrun player who always pays for the skinlink upgrade on my dude's gear specifically so I can say "NUH-UH!" when the GM tries to run a spoof on my Predator IV.</p><p></p><p>- - -</p><p></p><p>Also, you should know that most CharOp work involves taking a pile of small, unrelated bonuses and making them work together in ways Nature did not intend. New sources of bonus -- which stack with everything -- are a fine way to go about breaking any game.</p><p></p><p>No individual bonus is <u>ever</u> the culpable straw, but the camel is in physical rehab anyway.</p><p></p><p>Cheers, -- N</p></blockquote><p></p>
[QUOTE="Nifft, post: 5125383, member: 6562"] In a relative sense, yes -- but not using the blunt mechanics you're trying to force into the existing system. If the situation is one in which the character doesn't have access to his usual stealthy gear, he's still better trained, and thus better able to use whatever he does have access to (leaves & mud, ink & rags, blood & feathers, whatever). He's still +5 better than someone untrained would be in that same situation, but now he's facing a higher DC. To put it another way, the character who doesn't even [b]try[/b] to intelligently use all the stealth enhancers he can is already covered by a 4e mechanic. That mechanic is called "not making a Stealth check". - - - Why would a "situation suddenly become concrete"? The only scenario I can imagine is the DM trying to flavor a skill check failure, and the player going "NUH-UH! I'm wearing [i]Boots, Low, Soft[/i] so they totally didn't hear me!" -- and that's the kind of behavior I don't want to encourage in my games, as a DM or as a player. That may seem rather uncharitable of me, but I really can't see any use other than "NUH-UH!"... and that's coming from a Shadowrun player who always pays for the skinlink upgrade on my dude's gear specifically so I can say "NUH-UH!" when the GM tries to run a spoof on my Predator IV. - - - Also, you should know that most CharOp work involves taking a pile of small, unrelated bonuses and making them work together in ways Nature did not intend. New sources of bonus -- which stack with everything -- are a fine way to go about breaking any game. No individual bonus is [u]ever[/u] the culpable straw, but the camel is in physical rehab anyway. Cheers, -- N [/QUOTE]
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