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Return of the DonkeyHorse!
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<blockquote data-quote="I'm A Banana" data-source="post: 5125821" data-attributes="member: 2067"><p>To me, it is fairly clear that 4e's designers don't embrace the idea that simulationist tendencies are taboo.</p><p></p><p>While 4e certainly takes big steps away from simulating, no game that has a friggin' <em>encumbrance</em> system is going to ever achieve that escape velocity.</p><p></p><p>D&D in general has a grand tradition of accounting that I've ignored, by and large, but I don't think the game would necessarily be any better in any absolute sense for abandoning it. Maybe closer to what I play, but I'm not going to assume that what I play is what should be played by all people who play D&D. </p><p></p><p>I'm really OK with the game providing a boost for people who want and enjoy that kind of thing. Rather than making the game worse, I think it makes the game more diverse and inclusive, and it doesn't hurt me one bit. I'm certainly not intimidated by a bevy of +1 bonuses (easily limited by being the same type anyway) to a check that, at best, grants you a success in a skill challenge that the rest of your party might still fail for you. I am confident enough in my DM authority that whenever someone says "Nuh-uh!" I can say, "Are you five?"</p><p></p><p>I don't get the hatred of these fiddly bits. I get not really using them -- I don't really use them -- but I don't get how their presence is somehow a philosophical anathema upon to the edition, or the paranoia that it will unleash a catastrophic avalanche of +1's. </p><p></p><p>Some people want donkeyhorse braybeasts. I'm really OK with the game giving them donkeyhorse braybeasts. Just like I'm OK with the game giving Conan dorks a ready-made evil wizard race, even if I'm not a fan of the new Tiefling, and I think Conan is a juvenile power fantasy. I'm OK with sharing this game with people who play it differently than me.</p></blockquote><p></p>
[QUOTE="I'm A Banana, post: 5125821, member: 2067"] To me, it is fairly clear that 4e's designers don't embrace the idea that simulationist tendencies are taboo. While 4e certainly takes big steps away from simulating, no game that has a friggin' [I]encumbrance[/I] system is going to ever achieve that escape velocity. D&D in general has a grand tradition of accounting that I've ignored, by and large, but I don't think the game would necessarily be any better in any absolute sense for abandoning it. Maybe closer to what I play, but I'm not going to assume that what I play is what should be played by all people who play D&D. I'm really OK with the game providing a boost for people who want and enjoy that kind of thing. Rather than making the game worse, I think it makes the game more diverse and inclusive, and it doesn't hurt me one bit. I'm certainly not intimidated by a bevy of +1 bonuses (easily limited by being the same type anyway) to a check that, at best, grants you a success in a skill challenge that the rest of your party might still fail for you. I am confident enough in my DM authority that whenever someone says "Nuh-uh!" I can say, "Are you five?" I don't get the hatred of these fiddly bits. I get not really using them -- I don't really use them -- but I don't get how their presence is somehow a philosophical anathema upon to the edition, or the paranoia that it will unleash a catastrophic avalanche of +1's. Some people want donkeyhorse braybeasts. I'm really OK with the game giving them donkeyhorse braybeasts. Just like I'm OK with the game giving Conan dorks a ready-made evil wizard race, even if I'm not a fan of the new Tiefling, and I think Conan is a juvenile power fantasy. I'm OK with sharing this game with people who play it differently than me. [/QUOTE]
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