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<blockquote data-quote="Nifft" data-source="post: 5126506" data-attributes="member: 6562"><p>This is not the kind of thing I want in my games, but I've said that already, so instead let's look at how this stuff could be built into a very game-ist game like 4e:</p><p></p><p>- Come up with a unifying class for this type of stuff, so it's clear what stacks and what does not.</p><p></p><p>- Make it flexible to handle clever on-the-spot ideas as well as the mundane.</p><p></p><p>- Somehow try to encourage teamwork and RP, because those are more fun (to me).</p><p></p><p></p><p>Here's what comes to mind: <strong>Circumstantial Advantage</strong>. Just like 4e's Combat Advantage, it's a thing you can get for yourself by having the right tool for the job -- or by "flanking" a problem (see below). Also just like the other CA, this CA would give you a +2 bonus.</p><p></p><p>Rules stuff:</p><p></p><p>- Circumstantial Advantage can come from tools. A tool can only grant CA once per encounter.</p><p></p><p>- Circumstantial Advantage can come from allies. During a Skill Challenge, replace the problematic "Aid Another" mechanic with CA, and Skill Challenges become better balanced.</p><p></p><p>- Circumstantial Advantage may come from some powers. A Utility power which grants you Combat Advantage might be able to grant you Circumstantial Advantage, subject to DM's approval -- Perfect Feint might make sense when you're trying to escape from guards, but it's not going to do much against a mechanical lock.</p><p></p><p>Cheers, -- N</p></blockquote><p></p>
[QUOTE="Nifft, post: 5126506, member: 6562"] This is not the kind of thing I want in my games, but I've said that already, so instead let's look at how this stuff could be built into a very game-ist game like 4e: - Come up with a unifying class for this type of stuff, so it's clear what stacks and what does not. - Make it flexible to handle clever on-the-spot ideas as well as the mundane. - Somehow try to encourage teamwork and RP, because those are more fun (to me). Here's what comes to mind: [b]Circumstantial Advantage[/b]. Just like 4e's Combat Advantage, it's a thing you can get for yourself by having the right tool for the job -- or by "flanking" a problem (see below). Also just like the other CA, this CA would give you a +2 bonus. Rules stuff: - Circumstantial Advantage can come from tools. A tool can only grant CA once per encounter. - Circumstantial Advantage can come from allies. During a Skill Challenge, replace the problematic "Aid Another" mechanic with CA, and Skill Challenges become better balanced. - Circumstantial Advantage may come from some powers. A Utility power which grants you Combat Advantage might be able to grant you Circumstantial Advantage, subject to DM's approval -- Perfect Feint might make sense when you're trying to escape from guards, but it's not going to do much against a mechanical lock. Cheers, -- N [/QUOTE]
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