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<blockquote data-quote="korjik" data-source="post: 5127226" data-attributes="member: 56755"><p>A note for all: The original intention was to have these items <em>not</em> provide any sort of functional bonus. At least not a combat/adventuring applicable bonus.</p><p> </p><p>The whole reason that this thread was created is the fact that there is pretty much nothing to spend gold on other than more magic, be it rituals and components, potions and other consumables, or even actual magic items.</p><p> </p><p>Giving a range of mundane items that give bonuses isnt any different than giving minor magical items, and isnt what this thread is supposed to be about.</p><p> </p><p>This thread is more an attempt to give the characters more of a life outside of adventuring. It came from my desire to decouple wealth from level and Zar's desire to have a mule carry his stuff for him <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" />. It also come from a very long standing discussion on what books I think WOTC should put out. I have for more than a decade been of the impression that the emphasis on players is shortsighted, that a <em><u>good</u></em> DMs aid may be low margin up front, but that aid will create more DMs, which will then create more players, who will buy player oriented books. Heck, I dont really like 4e all that much, but it is so easy to run that I <em>really</em> dont want to go back to the bear that is 3.xe.</p><p> </p><p>A thought just occured to me. What about making any bonus from items an item bonus (duh) and make them overly expensive, like about 1000gp for a +1? That would push the level where the items start becoming prevalent up toward paragon at the least. An extra +1 shoudnt be a big deal then. </p><p> </p><p>(Yeah, I know that I said I didnt want the bonuses at all, but that dosent mean I wont try to make a solution for those who want the bonuses)</p><p> </p><p>I have a question for those who think they would end up with half the party being alot more powerful than the other half because they spent all their money on magic. Dont you already have this problem to some degree? If half the party would like to spend money on non-combat stuff, but they cant, isnt this a problem also?</p></blockquote><p></p>
[QUOTE="korjik, post: 5127226, member: 56755"] A note for all: The original intention was to have these items [I]not[/I] provide any sort of functional bonus. At least not a combat/adventuring applicable bonus. The whole reason that this thread was created is the fact that there is pretty much nothing to spend gold on other than more magic, be it rituals and components, potions and other consumables, or even actual magic items. Giving a range of mundane items that give bonuses isnt any different than giving minor magical items, and isnt what this thread is supposed to be about. This thread is more an attempt to give the characters more of a life outside of adventuring. It came from my desire to decouple wealth from level and Zar's desire to have a mule carry his stuff for him :). It also come from a very long standing discussion on what books I think WOTC should put out. I have for more than a decade been of the impression that the emphasis on players is shortsighted, that a [I][U]good[/U][/I] DMs aid may be low margin up front, but that aid will create more DMs, which will then create more players, who will buy player oriented books. Heck, I dont really like 4e all that much, but it is so easy to run that I [I]really[/I] dont want to go back to the bear that is 3.xe. A thought just occured to me. What about making any bonus from items an item bonus (duh) and make them overly expensive, like about 1000gp for a +1? That would push the level where the items start becoming prevalent up toward paragon at the least. An extra +1 shoudnt be a big deal then. (Yeah, I know that I said I didnt want the bonuses at all, but that dosent mean I wont try to make a solution for those who want the bonuses) I have a question for those who think they would end up with half the party being alot more powerful than the other half because they spent all their money on magic. Dont you already have this problem to some degree? If half the party would like to spend money on non-combat stuff, but they cant, isnt this a problem also? [/QUOTE]
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