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<blockquote data-quote="Nifft" data-source="post: 5128171" data-attributes="member: 6562"><p>That's uncalled for. I'll show you why.</p><p></p><p> Here, watch:</p><p></p><p>I really fell sorry for you, if your imagination is so limited that you can only let your characters "be cool" by picking from a list in a book.</p><p></p><p>- - -</p><p></p><p>See that? That's how pointless fights get started. Let's <u>not</u> go there.</p><p> </p><p> 1/ You've always been allowed to sell magic items for gold. That's since forever. They list prices in gold because you can buy them in gold and sell them for gold.</p><p></p><p>2/ One design goal of 4e has been to make good choices easy, by not hiding them in a pile of bad choices. (This is different from 3e which apparently wanted to reward "system mastery" -- and they did this by putting in lots of bad choices.)</p><p></p><p></p><p>If you want a castle, quest for one, and get it in <u>addition</u> to your standard rewards. You should never be forced to choose between being good at combat and being flavorful & interesting. Therefore, you should not be forced to use a single resource to buy "effective" and to buy "cool".</p><p></p><p>Cheers, -- N</p></blockquote><p></p>
[QUOTE="Nifft, post: 5128171, member: 6562"] That's uncalled for. I'll show you why. Here, watch: I really fell sorry for you, if your imagination is so limited that you can only let your characters "be cool" by picking from a list in a book. - - - See that? That's how pointless fights get started. Let's [u]not[/u] go there. 1/ You've always been allowed to sell magic items for gold. That's since forever. They list prices in gold because you can buy them in gold and sell them for gold. 2/ One design goal of 4e has been to make good choices easy, by not hiding them in a pile of bad choices. (This is different from 3e which apparently wanted to reward "system mastery" -- and they did this by putting in lots of bad choices.) If you want a castle, quest for one, and get it in [u]addition[/u] to your standard rewards. You should never be forced to choose between being good at combat and being flavorful & interesting. Therefore, you should not be forced to use a single resource to buy "effective" and to buy "cool". Cheers, -- N [/QUOTE]
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