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<blockquote data-quote="Primitive Screwhead" data-source="post: 5128515" data-attributes="member: 20805"><p>I completly agree.. but I also agree with <strong>Garthanos</strong> and would suggest flipping your recommendation... Instead of characters buying thier effectiveness {magic}, they adventure/quest for it. That leaves gold to be spent on mundane items and 'cool'.. completely divorced from the effectiveness treadmill.</p><p></p><p> I am working on some rough guidelines for my low-fantasy game that removed gold from the treasure parcels and puts most of the economic system into the bartering/fuedal society framework. Fame and letters of marque matter more than stuff. I figure this will enable me to add more interesting adventuring hooks into the characters world. When I get around to posting it here, I look forward to the constructive discussion I have come to expect from this excellent forum! <img src="http://www.enworld.org/forum/images/smilies/angel.png" class="smilie" loading="lazy" alt=":angel:" title="Angel :angel:" data-shortname=":angel:" /></p><p></p><p></p><p><strong>Ourph</strong>.. I don't need an entry stating "Jewelry: 10,000 gp", but I would like entries like:</p><p> - Living expenses, middle class</p><p> - Manor house, monthly upkeep</p><p> - 25 man militia, monthly upkeep</p><p> - Ale, excellent quality, pint</p><p> - Journeyman wage, per week</p><p> - Items potentially available in an agragarian village</p><p> - Items potentially available in a remote town on a trade road</p><p></p><p> etc.. 'cool' things, things to buy that earn reputation {houses/land}, etc.. Things that I can build into a reasonable, consistant imitation of medevial living and add depth to my campaign world.</p><p>Yes, I could do a bunch of research on my own.. but I am lazy!</p><p> { Can also get around to buying the 'Medevial Society: Silk Road'... which I just might do tonight}</p></blockquote><p></p>
[QUOTE="Primitive Screwhead, post: 5128515, member: 20805"] I completly agree.. but I also agree with [b]Garthanos[/b] and would suggest flipping your recommendation... Instead of characters buying thier effectiveness {magic}, they adventure/quest for it. That leaves gold to be spent on mundane items and 'cool'.. completely divorced from the effectiveness treadmill. I am working on some rough guidelines for my low-fantasy game that removed gold from the treasure parcels and puts most of the economic system into the bartering/fuedal society framework. Fame and letters of marque matter more than stuff. I figure this will enable me to add more interesting adventuring hooks into the characters world. When I get around to posting it here, I look forward to the constructive discussion I have come to expect from this excellent forum! :angel: [B]Ourph[/B].. I don't need an entry stating "Jewelry: 10,000 gp", but I would like entries like: - Living expenses, middle class - Manor house, monthly upkeep - 25 man militia, monthly upkeep - Ale, excellent quality, pint - Journeyman wage, per week - Items potentially available in an agragarian village - Items potentially available in a remote town on a trade road etc.. 'cool' things, things to buy that earn reputation {houses/land}, etc.. Things that I can build into a reasonable, consistant imitation of medevial living and add depth to my campaign world. Yes, I could do a bunch of research on my own.. but I am lazy! { Can also get around to buying the 'Medevial Society: Silk Road'... which I just might do tonight} [/QUOTE]
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