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<blockquote data-quote="Hussar" data-source="post: 5128610" data-attributes="member: 22779"><p>This has been touched on a few times, but I wanted to touch it again. In that special way.... err.... never mind...</p><p></p><p>Anyway.</p><p></p><p>You bring up an interesting question actually. What is a "perfectly valid in-character role-playing" choice? That's going to vary really, really wildly depending on the group and playstyle. Obviously, for some, buying 10000 gp necklaces is something they think is reasonable for a PC adventurer. For others, that's pretty ridiculous, bordering on straw-man since it's just not going to happen in their group.</p><p></p><p>The designers have to choose one or the other. Otherwise, you start crossing the streams and get into all sorts of trouble balance-wise. If one of the group uses mundane items for cool, another does it to totally min-max his character, a third does it for both and a fourth completely ignores it entirely, you get an unholy mess of power levels within a single group.</p><p></p><p>Like I said before, we saw precisely this in 3e. Fifteen bajillion character options spawn the Char-ops board that comb the supplements in order to create precisely this problem.</p><p></p><p>Which spins it all right back around to, what do you consider to be a perfectly valid in game decision for a PC to make?</p></blockquote><p></p>
[QUOTE="Hussar, post: 5128610, member: 22779"] This has been touched on a few times, but I wanted to touch it again. In that special way.... err.... never mind... Anyway. You bring up an interesting question actually. What is a "perfectly valid in-character role-playing" choice? That's going to vary really, really wildly depending on the group and playstyle. Obviously, for some, buying 10000 gp necklaces is something they think is reasonable for a PC adventurer. For others, that's pretty ridiculous, bordering on straw-man since it's just not going to happen in their group. The designers have to choose one or the other. Otherwise, you start crossing the streams and get into all sorts of trouble balance-wise. If one of the group uses mundane items for cool, another does it to totally min-max his character, a third does it for both and a fourth completely ignores it entirely, you get an unholy mess of power levels within a single group. Like I said before, we saw precisely this in 3e. Fifteen bajillion character options spawn the Char-ops board that comb the supplements in order to create precisely this problem. Which spins it all right back around to, what do you consider to be a perfectly valid in game decision for a PC to make? [/QUOTE]
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