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Return of the Eight weapon conversion
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<blockquote data-quote="Ironstorm" data-source="post: 1706244" data-attributes="member: 20376"><p>I am converting some old characters who have completed the Return of the Eight module. They recieved a few of the magic items from Tensor and they have worked great in 2nd ED. But now i would like some other opinions as to how these should be comverted for 3.5 Any Help would be greatly appreciated. </p><p></p><p>----------------------------------------------------------------------- </p><p></p><p>Tenser's Boots of the Running Warrior </p><p>These normal-looking wolf-fur boots can be used only by a fighter, paladin or ranger. The wearer receives a movement rate MV 15 (150 yards per round, running), regardless of the wearer's encumbrance. Also, no matter how far that warrior moves during a melee round, he still has his normal number of melee attacks: For example, if a character was entitled to 2/I attacks per round, he could move sixty yards, attack one foe, move another ninety yards, then attack a second creature. </p><p>XP Value: 2,500. </p><p></p><p>I was planing to on having these to set the wearers movement rate to 40' regardless of encumbrance and allow him to still fet his full attacks regardless of movement. </p><p></p><p>----------------------------------------------------------------------------------- </p><p></p><p>Tenser's Bow of Eagle Sight </p><p>This long or short bow grants superior long-distance vision to any warrior gripping it when aiming an arrow at a target. The bow's effective ranges (short/medium/long) are doubled, even in combination with the user's infravision or normal vision. In addition, the fighter gains a +2 bonus to hit at any range. </p><p>XP Value: 1,500. </p><p></p><p></p><p>I was planing to on having this still double the users ranges and sight and give the +2 bonus. the question with this is would it double the point blank shot range? </p><p></p><p>Any help again would be appreciated. </p><p></p><p>Thanks</p></blockquote><p></p>
[QUOTE="Ironstorm, post: 1706244, member: 20376"] I am converting some old characters who have completed the Return of the Eight module. They recieved a few of the magic items from Tensor and they have worked great in 2nd ED. But now i would like some other opinions as to how these should be comverted for 3.5 Any Help would be greatly appreciated. ----------------------------------------------------------------------- Tenser's Boots of the Running Warrior These normal-looking wolf-fur boots can be used only by a fighter, paladin or ranger. The wearer receives a movement rate MV 15 (150 yards per round, running), regardless of the wearer's encumbrance. Also, no matter how far that warrior moves during a melee round, he still has his normal number of melee attacks: For example, if a character was entitled to 2/I attacks per round, he could move sixty yards, attack one foe, move another ninety yards, then attack a second creature. XP Value: 2,500. I was planing to on having these to set the wearers movement rate to 40' regardless of encumbrance and allow him to still fet his full attacks regardless of movement. ----------------------------------------------------------------------------------- Tenser's Bow of Eagle Sight This long or short bow grants superior long-distance vision to any warrior gripping it when aiming an arrow at a target. The bow's effective ranges (short/medium/long) are doubled, even in combination with the user's infravision or normal vision. In addition, the fighter gains a +2 bonus to hit at any range. XP Value: 1,500. I was planing to on having this still double the users ranges and sight and give the +2 bonus. the question with this is would it double the point blank shot range? Any help again would be appreciated. Thanks [/QUOTE]
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