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Return of the Eight weapon conversion
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<blockquote data-quote="MichaelH" data-source="post: 1707353" data-attributes="member: 14843"><p>I would convert Tenser's Bow of Eagle Sight to +2 distance bows. Since a distance bow does not increase the point blank shot range of 30 feet, then these bows should not increase that range.</p><p></p><p>Tenser's Boots of the Running Warrior are a bit more difficult to convert due to the difference between 2e and 3e combat and game balance. I agree with Kyrail that your conversion makes these boots too powerful.</p><p></p><p>I would eliminate the restriction to fighters, paladins and rangers in the spirit of third edition's more inclusive philosophy. Why would a rogue or warrior not benefit from these boots, after all?</p><p></p><p>The boots should not ignore encumbrance. I suggest the boots allow the wearer to benefit from the fast movement ability exactly as the barbarian class ability, except that it also applies even when wearing heavy armor or carrying a heavy load. Thus a barbarian would not benefit from wearing these boots unless he wore heavy armor or carried a heavy load.</p><p></p><p>Second, the wearer of the boots should be able to run as if he had the Run feat.</p><p></p><p>Finally, once per day, the wearer should be able to perform a full attack after a charge similar to the pounce ability. This gives the same ability as the original boots, but limits its power to once per day and only when charging.</p><p></p><p>This would be a more "balanced" version of the boots. Definately worth having, but not more powerful than other magical boots of a similar variety, like boots of speed or boots of striding and springing. IMO, of course.</p></blockquote><p></p>
[QUOTE="MichaelH, post: 1707353, member: 14843"] I would convert Tenser's Bow of Eagle Sight to +2 distance bows. Since a distance bow does not increase the point blank shot range of 30 feet, then these bows should not increase that range. Tenser's Boots of the Running Warrior are a bit more difficult to convert due to the difference between 2e and 3e combat and game balance. I agree with Kyrail that your conversion makes these boots too powerful. I would eliminate the restriction to fighters, paladins and rangers in the spirit of third edition's more inclusive philosophy. Why would a rogue or warrior not benefit from these boots, after all? The boots should not ignore encumbrance. I suggest the boots allow the wearer to benefit from the fast movement ability exactly as the barbarian class ability, except that it also applies even when wearing heavy armor or carrying a heavy load. Thus a barbarian would not benefit from wearing these boots unless he wore heavy armor or carried a heavy load. Second, the wearer of the boots should be able to run as if he had the Run feat. Finally, once per day, the wearer should be able to perform a full attack after a charge similar to the pounce ability. This gives the same ability as the original boots, but limits its power to once per day and only when charging. This would be a more "balanced" version of the boots. Definately worth having, but not more powerful than other magical boots of a similar variety, like boots of speed or boots of striding and springing. IMO, of course. [/QUOTE]
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Return of the Eight weapon conversion
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