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*Dungeons & Dragons
Return of the Fighter/Mage ... Swords & Sorcery characters
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<blockquote data-quote="Juriel" data-source="post: 6367579" data-attributes="member: 68368"><p>Feat tax to get a subclass to work, and that cast + attack comes at the cost of all your extra attacks... still fails to impress me. Still, unlike Pally, EK has an extra reason to pick Warcaster (because weapons in hand and Shield spell as reaction), which combos nicely with his Con save proficiency for keeping whatever buffs you can scrounge up running.</p><p></p><p>It's his available slots that are the problem, as he will get 3rd level spells when there's already Forcecages and such starting to fly around. It just seems like anyone could accomplish the same by carrying a few scrolls around.</p><p></p><p></p><p></p><p>OP is talking about fighter/mages, not mages who may have a back-up weapon in their sleeve...</p><p></p><p>Not to mention that it'd still be better to just keep blasting with Eldritch Blast in most melee, if Eldritch Blast is what you've spent your resources on. Because you don't need to spend invocations on getting multiple attacks with it, and if it's just one melee enemy, you can push them back with the first hit (as you have the knockback Invocation, if this is your focus). 4 attacks at disadvantage and all your boost focus (Invocations, Hex) on them is better than 2 attacks without disadvantage.</p><p></p><p>And if the Eldritch Blast has to deal with cover (which the opponent will get pushed out from with the first successful hit), that means he is at a range where the sword could not reach the enemy at all, so... I'm not sure how that factors in.</p><p></p><p></p><p></p><p>Honestly, Bards get enough spell copying to pick up smites and whatever else spells they want. Valor is the fighter/mage option, but Lore is the stronger option (because it gets to copy more stuff and earlier). I just think they can solve most cases by going through their spells first, then using physical attacking as the last 'nah, cannot be bothered to spend any of my hundred slots on this' resort, because they ARE full casters. And if they have slots available, and the melee situation IS an actual threat, well, melee proximity doesn't hinder spells with save.</p><p></p><p></p><p></p><p>Ranger doesn't get much, and besides most of what he gets, isn't exactly magical. Like, shoot many arrows as their lv5 spell, such magics.</p><p></p><p>Monk does have the elemental path, which might work for OP's criteria. Admittedly, it looks weak (just different variants of elemental blasts), but yeah, it should count. Curious to see if people can make that work.</p></blockquote><p></p>
[QUOTE="Juriel, post: 6367579, member: 68368"] Feat tax to get a subclass to work, and that cast + attack comes at the cost of all your extra attacks... still fails to impress me. Still, unlike Pally, EK has an extra reason to pick Warcaster (because weapons in hand and Shield spell as reaction), which combos nicely with his Con save proficiency for keeping whatever buffs you can scrounge up running. It's his available slots that are the problem, as he will get 3rd level spells when there's already Forcecages and such starting to fly around. It just seems like anyone could accomplish the same by carrying a few scrolls around. OP is talking about fighter/mages, not mages who may have a back-up weapon in their sleeve... Not to mention that it'd still be better to just keep blasting with Eldritch Blast in most melee, if Eldritch Blast is what you've spent your resources on. Because you don't need to spend invocations on getting multiple attacks with it, and if it's just one melee enemy, you can push them back with the first hit (as you have the knockback Invocation, if this is your focus). 4 attacks at disadvantage and all your boost focus (Invocations, Hex) on them is better than 2 attacks without disadvantage. And if the Eldritch Blast has to deal with cover (which the opponent will get pushed out from with the first successful hit), that means he is at a range where the sword could not reach the enemy at all, so... I'm not sure how that factors in. Honestly, Bards get enough spell copying to pick up smites and whatever else spells they want. Valor is the fighter/mage option, but Lore is the stronger option (because it gets to copy more stuff and earlier). I just think they can solve most cases by going through their spells first, then using physical attacking as the last 'nah, cannot be bothered to spend any of my hundred slots on this' resort, because they ARE full casters. And if they have slots available, and the melee situation IS an actual threat, well, melee proximity doesn't hinder spells with save. Ranger doesn't get much, and besides most of what he gets, isn't exactly magical. Like, shoot many arrows as their lv5 spell, such magics. Monk does have the elemental path, which might work for OP's criteria. Admittedly, it looks weak (just different variants of elemental blasts), but yeah, it should count. Curious to see if people can make that work. [/QUOTE]
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